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arms [2020/01/04 20:10] davearms [2020/01/04 20:17] dave
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-====== Magical Arms and Armor =====+====== Magical Arms and Armor =====
- +
-//Insert info here about how to make this stuff.//+
  
 +A caster with the [[proposed_rule_for_crafting_permanent_magic_items|Create Magic Items]] proficiency (most scholars and zealots of level 5 or higher) who has aquired and properly installed an Enchanter's Furnace can enchant an example of a masterwork quality weapon, armor or shield imbuing it with a permanent enchantment.
  
 ===== Magic Weapons ===== ===== Magic Weapons =====
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 ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^
-|Axe of Power|4000gp|2|4| This Dane Axe does +2 damage on every hit, and has its critical hit target improved by 1. the gall bladder of a Troll Cow.| +|Axe of Power|4000gp|2|4| This Dane Axe does +2 damage on every hit, and has its critical hit target improved by 1. |the gall bladder of a Troll Cow.| 
 |Dagger of Dementia|1500gp|1|3|A victim hit by this weapon must make an INT check or lose their Active action next turn|-| |Dagger of Dementia|1500gp|1|3|A victim hit by this weapon must make an INT check or lose their Active action next turn|-|
 |Dagger of Everlasting Venom|2000gp |1 | 3 |This dagger does an extra 1D6 poison damage if the attack is made with advantage. |stinger of a Scorphemoth| |Dagger of Everlasting Venom|2000gp |1 | 3 |This dagger does an extra 1D6 poison damage if the attack is made with advantage. |stinger of a Scorphemoth|
arms.txt · Last modified: 2021/03/04 14:46 by andrew