arms
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arms [2020/01/04 20:10] – dave | arms [2020/01/04 20:17] – dave | ||
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- | ====== Magical Arms and Armor ====== | + | ====== Magical Arms and Armor ===== |
- | + | ||
- | //Insert info here about how to make this stuff.// | + | |
+ | A caster with the [[proposed_rule_for_crafting_permanent_magic_items|Create Magic Items]] proficiency (most scholars and zealots of level 5 or higher) who has aquired and properly installed an Enchanter' | ||
===== Magic Weapons ===== | ===== Magic Weapons ===== | ||
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^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ||
- | |Axe of Power|4000gp|2|4| This Dane Axe does +2 damage on every hit, and has its critical hit target improved by 1. the gall bladder of a Troll Cow.| | + | |Axe of Power|4000gp|2|4| This Dane Axe does +2 damage on every hit, and has its critical hit target improved by 1. |the gall bladder of a Troll Cow.| |
|Dagger of Dementia|1500gp|1|3|A victim hit by this weapon must make an INT check or lose their Active action next turn|-| | |Dagger of Dementia|1500gp|1|3|A victim hit by this weapon must make an INT check or lose their Active action next turn|-| | ||
|Dagger of Everlasting Venom|2000gp |1 | 3 |This dagger does an extra 1D6 poison damage if the attack is made with advantage. |stinger of a Scorphemoth| | |Dagger of Everlasting Venom|2000gp |1 | 3 |This dagger does an extra 1D6 poison damage if the attack is made with advantage. |stinger of a Scorphemoth| |
arms.txt · Last modified: 2021/03/04 14:46 by andrew