arms
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arms [2020/01/10 18:35] – dave | arms [2020/01/10 18:39] – dave | ||
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|Axe of Return|2000gp |1|3|The Frankish axe grants +1 to hit, and if thrown, it will return to its user, must be attuned|-| | |Axe of Return|2000gp |1|3|The Frankish axe grants +1 to hit, and if thrown, it will return to its user, must be attuned|-| | ||
|Axe of Splitting| 1500gp|1|3|This war axe destroys any non-magic shield carried by a target it hits|-| | |Axe of Splitting| 1500gp|1|3|This war axe destroys any non-magic shield carried by a target it hits|-| | ||
+ | |Bolt of Eye Shooting|1000gp|0|5|this nearly indestructible crossbow bolt will shoot out the eye of its target anytime a critical hit is rolled. | ||
|Bolt of Piercing|1000gp|1| 3|these crossbow bolts come in batches of 12, each one inflicts 2d6 damage, but any " | |Bolt of Piercing|1000gp|1| 3|these crossbow bolts come in batches of 12, each one inflicts 2d6 damage, but any " | ||
|Bow of Accuracy|3000gp|2|3|This war bow gives +2 to attack rolls.|--| | |Bow of Accuracy|3000gp|2|3|This war bow gives +2 to attack rolls.|--| |
arms.txt · Last modified: 2021/03/04 14:46 by andrew