arms
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arms [2020/01/10 21:24] – [Magic Armor] andrew | arms [2020/01/11 00:00] – [Magic Weapons] andrew | ||
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^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ||
- | |Arrow of 1000 Barbs|1000gp|1|3|these arrows inflict an extra +2 damage, and stick in the target, pulling one out causes a further 1d6+2 damage.They come in batches of 10 and each arrow can only be shot once|--| | + | |Arrow of 1000 Barbs|1000gp|1|3|these arrows inflict an extra +2 damage, and stick in the target, pulling one out causes a further 1d6+2 damage.They come in batches of 10 and each arrow can only be shot once|Each arrow is fletched from the remains of a [[Frond Blight]]| |
- | |Arrow of Iron|1000gp|0|5| this nearly indestructible arrow scores an extra +1 damage, but can be recovered and shot many times.|--| | + | |Arrow of Iron|1000gp|0|5| this nearly indestructible arrow scores an extra +1 damage, but can be recovered and shot many times.|Fletched from the rare Ironwood tree, every 6 [[load]] of lumber from this tree can yield a dozen of these arrows| |
|Axe of Power|4000gp|2|3| This Dane Axe does +2 damage on every hit, and has its critical hit target improved by 1. |the gall bladder of a Troll Cow.| | |Axe of Power|4000gp|2|3| This Dane Axe does +2 damage on every hit, and has its critical hit target improved by 1. |the gall bladder of a Troll Cow.| | ||
|Axe of Response|2000gp|1|4|The War Axe gives wielder one extra counter attack per fight|--| | |Axe of Response|2000gp|1|4|The War Axe gives wielder one extra counter attack per fight|--| | ||
|Axe of Return|2000gp |1|3|The Frankish axe grants +1 to hit, and if thrown, it will return to its user, must be attuned|-| | |Axe of Return|2000gp |1|3|The Frankish axe grants +1 to hit, and if thrown, it will return to its user, must be attuned|-| | ||
|Axe of Splitting| 1500gp|1|3|This war axe destroys any non-magic shield carried by a target it hits|-| | |Axe of Splitting| 1500gp|1|3|This war axe destroys any non-magic shield carried by a target it hits|-| | ||
- | |Bolt of Eye Shooting|1000gp|0|5|this nearly indestructible crossbow bolt will shoot out the eye of its target anytime a critical hit is rolled. | + | |Bolt of Eye Shooting|1000gp|0|5|this nearly indestructible crossbow bolt will shoot out the eye of its target anytime a critical hit is rolled. |
|Bolt of Piercing|1000gp|1| 3|these crossbow bolts come in batches of 12, each one inflicts 2d6 damage, but any " | |Bolt of Piercing|1000gp|1| 3|these crossbow bolts come in batches of 12, each one inflicts 2d6 damage, but any " | ||
|Bow of Accuracy|3000gp|2|3|This war bow gives +2 to attack rolls.|--| | |Bow of Accuracy|3000gp|2|3|This war bow gives +2 to attack rolls.|--| | ||
|Crossbow of Smashing|1800gp|2|3|The crossbow does +1 damage and knocks targets prone.|--| | |Crossbow of Smashing|1800gp|2|3|The crossbow does +1 damage and knocks targets prone.|--| | ||
- | |Dagger of Dementia|1500gp|1|4|A victim hit by this weapon must make an INT check or lose their Active action next turn|-| | + | |Dagger of Dementia|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions# |
- | |Dagger of Everlasting Venom|2000gp |1 | 4 |This dagger does an extra 1D6 poison damage if the attack is made with advantage. |stinger | + | |Dagger of Everlasting Venom|2000gp |1 | 4 |This dagger does an extra 1D6 poison damage if the attack is made with advantage. |Stinger |
|Dagger of Wounding|2000gp |1 | 4 |This dagger does an extra 1D6 piercing damage if the attack is made with advantage|-| | |Dagger of Wounding|2000gp |1 | 4 |This dagger does an extra 1D6 piercing damage if the attack is made with advantage|-| | ||
|Mace of Fear|1500gp|1|4| A successful hit in combat causes target to check morale.|--| | |Mace of Fear|1500gp|1|4| A successful hit in combat causes target to check morale.|--| | ||
+ | |Mace of Madness|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions# | ||
|Mace of Righteousness|2000gp|1|4| This mace scores an additional 1d6 damage against Evil targets|--| | |Mace of Righteousness|2000gp|1|4| This mace scores an additional 1d6 damage against Evil targets|--| | ||
|Quiver of Endless Arrows|1500gp|1|3| this quiver appears to have 8 arrows in it, but whenever an attuned users shoots one, another appears in its place.|--| | |Quiver of Endless Arrows|1500gp|1|3| this quiver appears to have 8 arrows in it, but whenever an attuned users shoots one, another appears in its place.|--| | ||
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|Sword of Fire|5000gp|2|5|This long sword inflicts an additional 1d6 points of damage, all the damage counts as either fire or slashing damage, whichever is more advantageous to user, will ignite flammable materials on a hit as well.|The heart of a Fire Jotun| | |Sword of Fire|5000gp|2|5|This long sword inflicts an additional 1d6 points of damage, all the damage counts as either fire or slashing damage, whichever is more advantageous to user, will ignite flammable materials on a hit as well.|The heart of a Fire Jotun| | ||
|Sword of Fortitude|2000gp |1 |5 |While wielding this arming sword bludgeoning, | |Sword of Fortitude|2000gp |1 |5 |While wielding this arming sword bludgeoning, | ||
- | |Sword of Might|3000gp|1|4|This arming sword inflicts +2 extra points of damage|-| | + | |Sword of Might|3000gp|1|4|This arming sword inflicts +2 extra points of damage|This sword may only be made from the Mithrilium Iron from a Umbral Dwarf' |
- | |Sword of Sharpness|1500gp|1 | 4 |This arming sword gives a +1 to hit, but not damage.| | + | |Sword of Sharpness|1500gp|1 | 4 |This arming sword gives a +1 to hit, but not damage.|The amulet of a [[Jinn]]| |
- | |Sword of Potence|1500gp|1 | 4 |This arming sword gives a +1 to damage, but not to hit. | the beak of a Hooger.| | + | |Sword of Potence|1500gp|1 | 4 |This arming sword gives a +1 to damage, but not to hit. |The beak of a [[Hooger]]| |
|Sword of the Warrior|2000gp|1|5| This arming sword gives +1 to hit and damage, but only to someone with the Warrior class.|--| | |Sword of the Warrior|2000gp|1|5| This arming sword gives +1 to hit and damage, but only to someone with the Warrior class.|--| | ||
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|Angel Steel Mail|3000gp|3|5| This mail hauberk weighs only 3 Load. |Threads from the garment of a Saint or Prophet. | | |Angel Steel Mail|3000gp|3|5| This mail hauberk weighs only 3 Load. |Threads from the garment of a Saint or Prophet. | | ||
|Mail of Vulcan|50, | |Mail of Vulcan|50, | ||
- | |Griffin Leathers|1000gp|2|2| this light armor gives wearer an extra 5' to movement. | + | |Griffin Leathers|1000gp|2|2| this light armor gives wearer an extra 5' to movement. |
|Troll Leathers|2000gp|2|3| this light armor gives wearer resistance to Slashing Attacks. |The hide of a Grinder Troll | | |Troll Leathers|2000gp|2|3| this light armor gives wearer resistance to Slashing Attacks. |The hide of a Grinder Troll | | ||
|Invisible Gambeson|1200gp|0|3| this light armor cannot be seen and has no effective load weight. |The hair of an Elf Enchantress | | |Invisible Gambeson|1200gp|0|3| this light armor cannot be seen and has no effective load weight. |The hair of an Elf Enchantress | |
arms.txt · Last modified: 2021/03/04 14:46 by andrew