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arms [2020/01/10 21:24] – [Magic Armor] andrewarms [2020/01/10 21:28] – [Magic Weapons] andrew
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 ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^
-|Arrow of 1000 Barbs|1000gp|1|3|these arrows inflict an extra +2 damage, and stick in the target, pulling one out causes a further 1d6+2 damage.They come in batches of 10 and each arrow can only be shot once|--+|Arrow of 1000 Barbs|1000gp|1|3|these arrows inflict an extra +2 damage, and stick in the target, pulling one out causes a further 1d6+2 damage.They come in batches of 10 and each arrow can only be shot once|Each arrow is fletched from the remains of a [[Frond Blight]]
-|Arrow of Iron|1000gp|0|5| this nearly indestructible arrow scores an extra +1 damage, but can be recovered and shot many times.|--|+|Arrow of Iron|1000gp|0|5| this nearly indestructible arrow scores an extra +1 damage, but can be recovered and shot many times.|Fletched from the rare Ironwood tree, every 6 [[load]] of lumber from this tree can yield a dozen of these arrows|
 |Axe of Power|4000gp|2|3| This Dane Axe does +2 damage on every hit, and has its critical hit target improved by 1. |the gall bladder of a Troll Cow.|  |Axe of Power|4000gp|2|3| This Dane Axe does +2 damage on every hit, and has its critical hit target improved by 1. |the gall bladder of a Troll Cow.| 
 |Axe of Response|2000gp|1|4|The War Axe gives wielder one extra counter attack per fight|--| |Axe of Response|2000gp|1|4|The War Axe gives wielder one extra counter attack per fight|--|
arms.txt · Last modified: 2021/03/04 14:46 by andrew