arms
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arms [2020/01/10 22:09] – [Magic Weapons] andrew | arms [2020/01/11 00:30] – [Magic Weapons] andrew | ||
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|Axe of Power|4000gp|2|3| This Dane Axe does +2 damage on every hit, and has its critical hit target improved by 1. |the gall bladder of a Troll Cow.| | |Axe of Power|4000gp|2|3| This Dane Axe does +2 damage on every hit, and has its critical hit target improved by 1. |the gall bladder of a Troll Cow.| | ||
|Axe of Response|2000gp|1|4|The War Axe gives wielder one extra counter attack per fight|--| | |Axe of Response|2000gp|1|4|The War Axe gives wielder one extra counter attack per fight|--| | ||
- | |Axe of Return|2000gp |1|3|The Frankish axe grants +1 to hit, and if thrown, it will return to its user, must be attuned|-| | + | |Axe of Return|2000gp |1|3|The Frankish axe grants +1 to hit, and if thrown, it will return to its user, must be attuned|This weapon requires the soul of a ghost of at least 6HD trapped within a [[gems_jewels_and_stones|soul gem]]| |
|Axe of Splitting| 1500gp|1|3|This war axe destroys any non-magic shield carried by a target it hits|-| | |Axe of Splitting| 1500gp|1|3|This war axe destroys any non-magic shield carried by a target it hits|-| | ||
|Bolt of Eye Shooting|1000gp|0|5|this nearly indestructible crossbow bolt will shoot out the eye of its target anytime a critical hit is rolled. | |Bolt of Eye Shooting|1000gp|0|5|this nearly indestructible crossbow bolt will shoot out the eye of its target anytime a critical hit is rolled. | ||
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|Bow of Accuracy|3000gp|2|3|This war bow gives +2 to attack rolls.|--| | |Bow of Accuracy|3000gp|2|3|This war bow gives +2 to attack rolls.|--| | ||
|Crossbow of Smashing|1800gp|2|3|The crossbow does +1 damage and knocks targets prone.|--| | |Crossbow of Smashing|1800gp|2|3|The crossbow does +1 damage and knocks targets prone.|--| | ||
- | |Dagger of Dementia|1500gp|1|4|A victim hit by this weapon must make an INT check or lose their Active action next turn|-| | + | |Dagger of Dementia|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions# |
- | |Dagger of Everlasting Venom|2000gp |1 | 4 |This dagger does an extra 1D6 poison damage if the attack is made with advantage. |stinger | + | |Dagger of Everlasting Venom|2000gp |1 | 4 |This dagger does an extra 1D6 poison damage if the attack is made with advantage. |Stinger |
|Dagger of Wounding|2000gp |1 | 4 |This dagger does an extra 1D6 piercing damage if the attack is made with advantage|-| | |Dagger of Wounding|2000gp |1 | 4 |This dagger does an extra 1D6 piercing damage if the attack is made with advantage|-| | ||
|Mace of Fear|1500gp|1|4| A successful hit in combat causes target to check morale.|--| | |Mace of Fear|1500gp|1|4| A successful hit in combat causes target to check morale.|--| | ||
+ | |Mace of Madness|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions# | ||
|Mace of Righteousness|2000gp|1|4| This mace scores an additional 1d6 damage against Evil targets|--| | |Mace of Righteousness|2000gp|1|4| This mace scores an additional 1d6 damage against Evil targets|--| | ||
|Quiver of Endless Arrows|1500gp|1|3| this quiver appears to have 8 arrows in it, but whenever an attuned users shoots one, another appears in its place.|--| | |Quiver of Endless Arrows|1500gp|1|3| this quiver appears to have 8 arrows in it, but whenever an attuned users shoots one, another appears in its place.|--| |
arms.txt · Last modified: 2021/03/04 14:46 by andrew