arms
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arms [2020/01/11 00:30] – [Magic Weapons] andrew | arms [2020/01/11 14:24] – dave | ||
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|Mace of Fear|1500gp|1|4| A successful hit in combat causes target to check morale.|--| | |Mace of Fear|1500gp|1|4| A successful hit in combat causes target to check morale.|--| | ||
|Mace of Madness|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions# | |Mace of Madness|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions# | ||
- | |Mace of Righteousness|2000gp|1|4| This mace scores an additional 1d6 damage against Evil targets|--| | + | |Mace of Righteousness|2000gp|1|4| This mace scores an additional 1d6 damage against Evil targets|an ounce of sand from Mt. Sinai| |
|Quiver of Endless Arrows|1500gp|1|3| this quiver appears to have 8 arrows in it, but whenever an attuned users shoots one, another appears in its place.|--| | |Quiver of Endless Arrows|1500gp|1|3| this quiver appears to have 8 arrows in it, but whenever an attuned users shoots one, another appears in its place.|--| | ||
|Spear of Rot|2500gp|2|3|This jet black iron-shod spear does an extra +1D6 necrotic damage on a successful hit. |the fangs of a master vampire.| | |Spear of Rot|2500gp|2|3|This jet black iron-shod spear does an extra +1D6 necrotic damage on a successful hit. |the fangs of a master vampire.| | ||
- | |Spear of Runes|3000gp|2|3|This rune-covered long spear grants user +2 to hit in combat, and can be used as a Spell Focus by a Rune Caster scholar for any spell he knows.|-| | + | |Spear of Runes|3000gp|2|3|This rune-covered long spear grants user +2 to hit in combat, and can be used as a Spell Focus by a Rune Caster scholar for any spell he knows.|wooden shaft from an ash tree that has been used as a gallows to sacrifice ot Odin| |
|Sword of Celerity|1200gp |1 |4 |This arming sword gives the wielder an extra 5' to their movement|-| | |Sword of Celerity|1200gp |1 |4 |This arming sword gives the wielder an extra 5' to their movement|-| | ||
|Sword of the Champion|5000gp|2|5|This mighty long sword inflicts +2 to hit and damage.|--| | |Sword of the Champion|5000gp|2|5|This mighty long sword inflicts +2 to hit and damage.|--| | ||
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|Sword of Sharpness|1500gp|1 | 4 |This arming sword gives a +1 to hit, but not damage.|The amulet of a [[Jinn]]| | |Sword of Sharpness|1500gp|1 | 4 |This arming sword gives a +1 to hit, but not damage.|The amulet of a [[Jinn]]| | ||
|Sword of Potence|1500gp|1 | 4 |This arming sword gives a +1 to damage, but not to hit. |The beak of a [[Hooger]]| | |Sword of Potence|1500gp|1 | 4 |This arming sword gives a +1 to damage, but not to hit. |The beak of a [[Hooger]]| | ||
- | |Sword of the Warrior|2000gp|1|5| This arming sword gives +1 to hit and damage, but only to someone with the Warrior class.|--| | + | |Sword of the Warrior|2000gp|1|5| This arming sword gives +1 to hit and damage, but only to someone with the Warrior class.|Heart of a warrior After Walker who has gotten his revenge| |
===== Magic Armor ===== | ===== Magic Armor ===== |
arms.txt · Last modified: 2021/03/04 14:46 by andrew