arms
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arms [2020/01/11 00:30] – [Magic Weapons] andrew | arms [2020/01/21 15:57] – dave | ||
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===== Magic Weapons ===== | ===== Magic Weapons ===== | ||
- | All these creations count as a magic weapon for the purposes of damaging opponents who are resistant or invulnerable to non-magic weapons. | + | All these creations count as a magic weapon for the purposes of damaging opponents who are resistant or invulnerable to non-magic weapons. |
^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ||
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|Arrow of Iron|1000gp|0|5| this nearly indestructible arrow scores an extra +1 damage, but can be recovered and shot many times.|Fletched from the rare Ironwood tree, every 6 [[load]] of lumber from this tree can yield a dozen of these arrows| | |Arrow of Iron|1000gp|0|5| this nearly indestructible arrow scores an extra +1 damage, but can be recovered and shot many times.|Fletched from the rare Ironwood tree, every 6 [[load]] of lumber from this tree can yield a dozen of these arrows| | ||
|Axe of Power|4000gp|2|3| This Dane Axe does +2 damage on every hit, and has its critical hit target improved by 1. |the gall bladder of a Troll Cow.| | |Axe of Power|4000gp|2|3| This Dane Axe does +2 damage on every hit, and has its critical hit target improved by 1. |the gall bladder of a Troll Cow.| | ||
- | |Axe of Response|2000gp|1|4|The War Axe gives wielder one extra counter attack per fight|--| | + | |Axe of Response|2000gp|1|4|The War Axe gives wielder one extra counter attack per fight|ribs of a greater legion of the damned| |
|Axe of Return|2000gp |1|3|The Frankish axe grants +1 to hit, and if thrown, it will return to its user, must be attuned|This weapon requires the soul of a ghost of at least 6HD trapped within a [[gems_jewels_and_stones|soul gem]]| | |Axe of Return|2000gp |1|3|The Frankish axe grants +1 to hit, and if thrown, it will return to its user, must be attuned|This weapon requires the soul of a ghost of at least 6HD trapped within a [[gems_jewels_and_stones|soul gem]]| | ||
- | |Axe of Splitting| 1500gp|1|3|This war axe destroys any non-magic shield carried by a target it hits|-| | + | |Axe of Splitting| 1500gp|1|3|This war axe destroys any non-magic shield carried by a target it hits|skull of a mountain troll| |
+ | |Blessed Weapon| priceless|1 or 2|5| Created by the 5th level divine spell, not by Enchanters Furnace. | ||
|Bolt of Eye Shooting|1000gp|0|5|this nearly indestructible crossbow bolt will shoot out the eye of its target anytime a critical hit is rolled. | |Bolt of Eye Shooting|1000gp|0|5|this nearly indestructible crossbow bolt will shoot out the eye of its target anytime a critical hit is rolled. | ||
- | |Bolt of Piercing|1000gp|1| 3|these crossbow bolts come in batches of 12, each one inflicts 2d6 damage, but any " | + | |Bolt of Piercing|1000gp|1| 3|these crossbow bolts come in batches of 12, each one inflicts 2d6 damage, but any " |
- | |Bow of Accuracy|3000gp|2|3|This war bow gives +2 to attack rolls.|--| | + | |Bow of Accuracy|3000gp|2|3|This war bow gives +2 to attack rolls.|a dozen [[elves|elf shot]] heads| |
- | |Crossbow of Smashing|1800gp|2|3|The crossbow does +1 damage and knocks targets prone.|--| | + | |Crossbow of Smashing|1800gp|2|3|The crossbow does +1 damage and knocks targets prone.|eye of a House Crusher or Rhinoceros| |
|Dagger of Dementia|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions# | |Dagger of Dementia|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions# | ||
|Dagger of Everlasting Venom|2000gp |1 | 4 |This dagger does an extra 1D6 poison damage if the attack is made with advantage. |Stinger of a Scorphemoth| | |Dagger of Everlasting Venom|2000gp |1 | 4 |This dagger does an extra 1D6 poison damage if the attack is made with advantage. |Stinger of a Scorphemoth| | ||
- | |Dagger of Wounding|2000gp |1 | 4 |This dagger does an extra 1D6 piercing damage if the attack is made with advantage|-| | + | |Dagger of Wounding|2000gp |1 | 4 |This dagger does an extra 1D6 piercing damage if the attack is made with advantage|Dybbuk demon trapped in a soul gem| |
- | |Mace of Fear|1500gp|1|4| A successful hit in combat causes target to check morale.|--| | + | |Lance of Glory|2000gp|2|3|This lance scores 1 additional 1d12 damage on a knightly charge|fragment of armor of a Knight of Hell| |
- | |Mace of Madness|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions# | + | |Mace of Fear|1500gp|1|4| A successful hit in combat causes target to check morale.|fragment of a Baal| |
- | |Mace of Righteousness|2000gp|1|4| This mace scores an additional 1d6 damage against Evil targets|--| | + | |Mace of Madness|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions# |
- | |Quiver of Endless Arrows|1500gp|1|3| this quiver appears to have 8 arrows in it, but whenever an attuned users shoots one, another appears in its place.|--| | + | |Mace of Righteousness|2000gp|1|4| This mace scores an additional 1d6 damage against Evil targets|an ounce of sand from Mt. Sinai| |
+ | |Quiver of Endless Arrows|1500gp|1|3| this quiver appears to have 8 arrows in it, but whenever an attuned users shoots one, another appears in its place.|the hats of 3 leprechauns| | ||
|Spear of Rot|2500gp|2|3|This jet black iron-shod spear does an extra +1D6 necrotic damage on a successful hit. |the fangs of a master vampire.| | |Spear of Rot|2500gp|2|3|This jet black iron-shod spear does an extra +1D6 necrotic damage on a successful hit. |the fangs of a master vampire.| | ||
- | |Spear of Runes|3000gp|2|3|This rune-covered long spear grants user +2 to hit in combat, and can be used as a Spell Focus by a Rune Caster scholar for any spell he knows.|-| | + | |Spear of Runes|3000gp|2|3|This rune-covered long spear grants user +2 to hit in combat, and can be used as a Spell Focus by a Rune Caster scholar for any spell he knows.|wooden shaft from an ash tree that has been used as a gallows to sacrifice to Odin| |
- | |Sword of Celerity|1200gp |1 |4 |This arming sword gives the wielder an extra 5' to their movement|-| | + | |Sword of Celerity|1200gp |1 |4 |This arming sword gives the wielder an extra 5' to their movement|shin bone of an extraordinarily fast horse| |
- | |Sword of the Champion|5000gp|2|5|This mighty long sword inflicts +2 to hit and damage.|--| | + | |Sword of the Champion|5000gp|2|5|This mighty long sword inflicts +2 to hit and damage.|The heart of a Frost Jotun| |
+ | |Sword of Devils|10, | ||
|Sword of Fire|5000gp|2|5|This long sword inflicts an additional 1d6 points of damage, all the damage counts as either fire or slashing damage, whichever is more advantageous to user, will ignite flammable materials on a hit as well.|The heart of a Fire Jotun| | |Sword of Fire|5000gp|2|5|This long sword inflicts an additional 1d6 points of damage, all the damage counts as either fire or slashing damage, whichever is more advantageous to user, will ignite flammable materials on a hit as well.|The heart of a Fire Jotun| | ||
- | |Sword of Fortitude|2000gp |1 |5 |While wielding this arming sword bludgeoning, | + | |Sword of Fortitude|2000gp |1 |5 |While wielding this arming sword bludgeoning, |
|Sword of Might|3000gp|1|4|This arming sword inflicts +2 extra points of damage|This sword may only be made from the Mithrilium Iron from a Umbral Dwarf' | |Sword of Might|3000gp|1|4|This arming sword inflicts +2 extra points of damage|This sword may only be made from the Mithrilium Iron from a Umbral Dwarf' | ||
|Sword of Sharpness|1500gp|1 | 4 |This arming sword gives a +1 to hit, but not damage.|The amulet of a [[Jinn]]| | |Sword of Sharpness|1500gp|1 | 4 |This arming sword gives a +1 to hit, but not damage.|The amulet of a [[Jinn]]| | ||
|Sword of Potence|1500gp|1 | 4 |This arming sword gives a +1 to damage, but not to hit. |The beak of a [[Hooger]]| | |Sword of Potence|1500gp|1 | 4 |This arming sword gives a +1 to damage, but not to hit. |The beak of a [[Hooger]]| | ||
- | |Sword of the Warrior|2000gp|1|5| This arming sword gives +1 to hit and damage, but only to someone with the Warrior class.|--| | + | |Sword of the Warrior|2000gp|1|5| This arming sword gives +1 to hit and damage, but only to someone with the Warrior class.|Heart of a warrior After Walker who has gotten his revenge| |
===== Magic Armor ===== | ===== Magic Armor ===== | ||
^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ||
- | |Unyielding Mail|3000gp|5|5|This mail hauberk gives resistance to Slashing Attacks. |Bones of a Grinder Troll | | + | |Unyielding Mail|5000gp|5|5|This mail hauberk gives resistance to Slashing Attacks |
- | |Mail of Unbreakable Links|3000gp|5|5|This mail hauberk gives resistance to Piercing Attacks. |Bones of an Ice Troll | | + | |Mail of Unbreakable Links|5000gp|5|5|This mail hauberk gives resistance to Piercing Attacks |
- | |Rebounding Mail|3000gp|5| 5|This mail hauberk gives resistance to Bludgeoning Attacks. |Bones of a Mountain Troll | | + | |Rebounding Mail|5000gp|5| 5|This mail hauberk gives resistance to Bludgeoning Attacks |
- | |Angel Steel Mail|3000gp|3|5| This mail hauberk weighs only 3 Load. |Threads from the garment of a Saint or Prophet. | | + | |Angel Steel Mail|5000gp|3|5| This mail hauberk weighs only 3 Load and give +1 AC. |Threads from the garment of a Saint or Prophet. | |
- | |Mail of Vulcan|50, | + | |Mail of Vulcan|50, |
- | |Griffin Leathers|1000gp|2|2| this light armor gives wearer an extra 5' to movement. | + | |Griffin Leathers|1500gp|2|2| this light armor gives wearer an extra 5' to movement |
- | |Troll Leathers|2000gp|2|3| this light armor gives wearer resistance to Slashing Attacks. |The hide of a Grinder Troll | | + | |Troll Leathers|2000gp|2|3| this light armor gives wearer resistance to Slashing Attacks |
- | |Invisible Gambeson|1200gp|0|3| this light armor cannot be seen and has no effective load weight. |The hair of an Elf Enchantress | | + | |Invisible Gambeson|2000gp|0|3| this light armor cannot be seen and has no effective load weight |
===== Magic Shields ===== | ===== Magic Shields ===== | ||
^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ||
- | |Spirit Shield|1500gp | 1|4|The spirit shield has more durability than even a masterwork round shield and it imparts a +2 bonus against spiritual attacks.|The wood of a spirit | + | |Spirit Shield|1500gp | 1|4|The spirit shield has more durability than even a masterwork round shield and it imparts a +2 bonus against spiritual attacks.|The wood of a spirit |
|Shield of Arrow Catching|2500gp |1|3|You gain a +2 bonus to AC against ranged attacks while you wield this round shield. This bonus is in addition to the shield' | |Shield of Arrow Catching|2500gp |1|3|You gain a +2 bonus to AC against ranged attacks while you wield this round shield. This bonus is in addition to the shield' | ||
|Shield of Brilliance|2500gp|1|4|A kite shield with an enchanted gold, silver or brass face that can be used to blind an enemy for 1d6 rounds as an attack action, provided there is at least torchlight in the area, DEX save to avoid.|Carapace of a golden [[crab people|crab person]], a subspecies of sorcerous crab person who is known to cast blasphemies| | |Shield of Brilliance|2500gp|1|4|A kite shield with an enchanted gold, silver or brass face that can be used to blind an enemy for 1d6 rounds as an attack action, provided there is at least torchlight in the area, DEX save to avoid.|Carapace of a golden [[crab people|crab person]], a subspecies of sorcerous crab person who is known to cast blasphemies| | ||
|Shield of the Chevalier|2000gp|1|4|This kite shield provides user 1 additional point of AC while mounted on a warhorse (or magical mount), and gives the mount +3 AC|The carapace of a [[Scorphemoth]]| | |Shield of the Chevalier|2000gp|1|4|This kite shield provides user 1 additional point of AC while mounted on a warhorse (or magical mount), and gives the mount +3 AC|The carapace of a [[Scorphemoth]]| | ||
|Shield of the Wall| 2500gp|1|3|This round shield provides +1 AC to all footmen in a [[combat# | |Shield of the Wall| 2500gp|1|3|This round shield provides +1 AC to all footmen in a [[combat# |
arms.txt · Last modified: 2021/03/04 14:46 by andrew