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arms [2020/01/11 14:21] davearms [2020/01/11 15:03] dave
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 |Bolt of Piercing|1000gp|1| 3|these crossbow bolts come in batches of 12, each one inflicts 2d6 damage, but any "6" that is rolled causes an additional 1d6 damage to be inflicted, which also adds another 1d6 if it rolls a 6, without end.  Each bolt can be shot only once.|--| |Bolt of Piercing|1000gp|1| 3|these crossbow bolts come in batches of 12, each one inflicts 2d6 damage, but any "6" that is rolled causes an additional 1d6 damage to be inflicted, which also adds another 1d6 if it rolls a 6, without end.  Each bolt can be shot only once.|--|
 |Bow of Accuracy|3000gp|2|3|This war bow gives +2 to attack rolls.|--| |Bow of Accuracy|3000gp|2|3|This war bow gives +2 to attack rolls.|--|
-|Crossbow of Smashing|1800gp|2|3|The crossbow does +1 damage and knocks targets prone.|--|+|Crossbow of Smashing|1800gp|2|3|The crossbow does +1 damage and knocks targets prone.|eye of a House Crusher or Rhinoceros|
 |Dagger of Dementia|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions#confused|confused]] for one round|This dagger is forged with a core of molten Phlebtonium, making the weapon brittle and easily broken| |Dagger of Dementia|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions#confused|confused]] for one round|This dagger is forged with a core of molten Phlebtonium, making the weapon brittle and easily broken|
 |Dagger of Everlasting Venom|2000gp |1 | 4 |This dagger does an extra 1D6 poison damage if the attack is made with advantage. |Stinger of a Scorphemoth| |Dagger of Everlasting Venom|2000gp |1 | 4 |This dagger does an extra 1D6 poison damage if the attack is made with advantage. |Stinger of a Scorphemoth|
 |Dagger of Wounding|2000gp |1 | 4 |This dagger does an extra 1D6 piercing damage if the attack is made with advantage|-| |Dagger of Wounding|2000gp |1 | 4 |This dagger does an extra 1D6 piercing damage if the attack is made with advantage|-|
-|Mace of Fear|1500gp|1|4| A successful hit in combat causes target to check morale.|--|+|Mace of Fear|1500gp|1|4| A successful hit in combat causes target to check morale.|fragment of a Baal|
 |Mace of Madness|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions#confused|confused]] for one round|This dagger is forged with a core of molten Phlebtonium, making the weapon brittle and easily broken| |Mace of Madness|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions#confused|confused]] for one round|This dagger is forged with a core of molten Phlebtonium, making the weapon brittle and easily broken|
 |Mace of Righteousness|2000gp|1|4| This mace scores an additional 1d6 damage against Evil targets|an ounce of sand from Mt. Sinai| |Mace of Righteousness|2000gp|1|4| This mace scores an additional 1d6 damage against Evil targets|an ounce of sand from Mt. Sinai|
-|Quiver of Endless Arrows|1500gp|1|3| this quiver appears to have 8 arrows in it, but whenever an attuned users shoots one, another appears in its place.|--|+|Quiver of Endless Arrows|1500gp|1|3| this quiver appears to have 8 arrows in it, but whenever an attuned users shoots one, another appears in its place.|the hats of 3 leprechauns|
 |Spear of Rot|2500gp|2|3|This jet black iron-shod spear does an extra +1D6 necrotic damage on a successful hit. |the fangs of a master vampire.| |Spear of Rot|2500gp|2|3|This jet black iron-shod spear does an extra +1D6 necrotic damage on a successful hit. |the fangs of a master vampire.|
 |Spear of Runes|3000gp|2|3|This rune-covered long spear grants user +2 to hit in combat, and can be used as a Spell Focus by a Rune Caster scholar for any spell he knows.|wooden shaft from an ash tree that has been used as a gallows to sacrifice ot Odin| |Spear of Runes|3000gp|2|3|This rune-covered long spear grants user +2 to hit in combat, and can be used as a Spell Focus by a Rune Caster scholar for any spell he knows.|wooden shaft from an ash tree that has been used as a gallows to sacrifice ot Odin|
 |Sword of Celerity|1200gp |1 |4 |This arming sword gives the wielder an extra 5' to their movement|-| |Sword of Celerity|1200gp |1 |4 |This arming sword gives the wielder an extra 5' to their movement|-|
-|Sword of the Champion|5000gp|2|5|This mighty long sword inflicts +2 to hit and damage.|--|+|Sword of the Champion|5000gp|2|5|This mighty long sword inflicts +2 to hit and damage.|The heart of a Frost Jotun|
 |Sword of Fire|5000gp|2|5|This long sword inflicts an additional 1d6 points of damage, all the damage counts as either fire or slashing damage, whichever is more advantageous to user, will ignite flammable materials on a hit as well.|The heart of a Fire Jotun| |Sword of Fire|5000gp|2|5|This long sword inflicts an additional 1d6 points of damage, all the damage counts as either fire or slashing damage, whichever is more advantageous to user, will ignite flammable materials on a hit as well.|The heart of a Fire Jotun|
-|Sword of Fortitude|2000gp |1 |5  |While wielding this arming sword bludgeoning, piercing, and slashing damage from non magical weapons is reduced by 1|-|+|Sword of Fortitude|2000gp |1 |5  |While wielding this arming sword bludgeoning, piercing, and slashing damage from non magical weapons is reduced by 1|shell of large sea turtle|
 |Sword of Might|3000gp|1|4|This arming sword inflicts +2 extra points of damage|This sword may only be made from the Mithrilium Iron from a Umbral Dwarf's forge found deep below the earth, and even then only if he gives it freely| |Sword of Might|3000gp|1|4|This arming sword inflicts +2 extra points of damage|This sword may only be made from the Mithrilium Iron from a Umbral Dwarf's forge found deep below the earth, and even then only if he gives it freely|
 |Sword of Sharpness|1500gp|1 | 4 |This arming sword gives a +1 to hit, but not damage.|The amulet of a [[Jinn]]| |Sword of Sharpness|1500gp|1 | 4 |This arming sword gives a +1 to hit, but not damage.|The amulet of a [[Jinn]]|
 |Sword of Potence|1500gp|1 | 4 |This arming sword gives a +1 to damage, but not to hit. |The beak of a [[Hooger]]| |Sword of Potence|1500gp|1 | 4 |This arming sword gives a +1 to damage, but not to hit. |The beak of a [[Hooger]]|
-|Sword of the Warrior|2000gp|1|5| This arming sword gives +1 to hit and damage, but only to someone with the Warrior class.|--|+|Sword of the Warrior|2000gp|1|5| This arming sword gives +1 to hit and damage, but only to someone with the Warrior class.|Heart of a warrior After Walker who has gotten his revenge|
  
 ===== Magic Armor ===== ===== Magic Armor =====
arms.txt · Last modified: 2021/03/04 14:46 by andrew