arms
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
arms [2020/01/11 14:34] – dave | arms [2020/01/11 15:31] – dave | ||
---|---|---|---|
Line 11: | Line 11: | ||
|Arrow of Iron|1000gp|0|5| this nearly indestructible arrow scores an extra +1 damage, but can be recovered and shot many times.|Fletched from the rare Ironwood tree, every 6 [[load]] of lumber from this tree can yield a dozen of these arrows| | |Arrow of Iron|1000gp|0|5| this nearly indestructible arrow scores an extra +1 damage, but can be recovered and shot many times.|Fletched from the rare Ironwood tree, every 6 [[load]] of lumber from this tree can yield a dozen of these arrows| | ||
|Axe of Power|4000gp|2|3| This Dane Axe does +2 damage on every hit, and has its critical hit target improved by 1. |the gall bladder of a Troll Cow.| | |Axe of Power|4000gp|2|3| This Dane Axe does +2 damage on every hit, and has its critical hit target improved by 1. |the gall bladder of a Troll Cow.| | ||
- | |Axe of Response|2000gp|1|4|The War Axe gives wielder one extra counter attack per fight|--| | + | |Axe of Response|2000gp|1|4|The War Axe gives wielder one extra counter attack per fight|ribs of a greater legion of the damned| |
|Axe of Return|2000gp |1|3|The Frankish axe grants +1 to hit, and if thrown, it will return to its user, must be attuned|This weapon requires the soul of a ghost of at least 6HD trapped within a [[gems_jewels_and_stones|soul gem]]| | |Axe of Return|2000gp |1|3|The Frankish axe grants +1 to hit, and if thrown, it will return to its user, must be attuned|This weapon requires the soul of a ghost of at least 6HD trapped within a [[gems_jewels_and_stones|soul gem]]| | ||
- | |Axe of Splitting| 1500gp|1|3|This war axe destroys any non-magic shield carried by a target it hits|-| | + | |Axe of Splitting| 1500gp|1|3|This war axe destroys any non-magic shield carried by a target it hits|skull of a mountain troll| |
|Bolt of Eye Shooting|1000gp|0|5|this nearly indestructible crossbow bolt will shoot out the eye of its target anytime a critical hit is rolled. | |Bolt of Eye Shooting|1000gp|0|5|this nearly indestructible crossbow bolt will shoot out the eye of its target anytime a critical hit is rolled. | ||
- | |Bolt of Piercing|1000gp|1| 3|these crossbow bolts come in batches of 12, each one inflicts 2d6 damage, but any " | + | |Bolt of Piercing|1000gp|1| 3|these crossbow bolts come in batches of 12, each one inflicts 2d6 damage, but any " |
- | |Bow of Accuracy|3000gp|2|3|This war bow gives +2 to attack rolls.|--| | + | |Bow of Accuracy|3000gp|2|3|This war bow gives +2 to attack rolls.|a dozen elf shot heads| |
- | |Crossbow of Smashing|1800gp|2|3|The crossbow does +1 damage and knocks targets prone.|--| | + | |Crossbow of Smashing|1800gp|2|3|The crossbow does +1 damage and knocks targets prone.|eye of a House Crusher or Rhinoceros| |
|Dagger of Dementia|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions# | |Dagger of Dementia|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions# | ||
|Dagger of Everlasting Venom|2000gp |1 | 4 |This dagger does an extra 1D6 poison damage if the attack is made with advantage. |Stinger of a Scorphemoth| | |Dagger of Everlasting Venom|2000gp |1 | 4 |This dagger does an extra 1D6 poison damage if the attack is made with advantage. |Stinger of a Scorphemoth| | ||
- | |Dagger of Wounding|2000gp |1 | 4 |This dagger does an extra 1D6 piercing damage if the attack is made with advantage|-| | + | |Dagger of Wounding|2000gp |1 | 4 |This dagger does an extra 1D6 piercing damage if the attack is made with advantage|Dybbuk demon trapped in a soul gem| |
|Mace of Fear|1500gp|1|4| A successful hit in combat causes target to check morale.|fragment of a Baal| | |Mace of Fear|1500gp|1|4| A successful hit in combat causes target to check morale.|fragment of a Baal| | ||
|Mace of Madness|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions# | |Mace of Madness|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions# | ||
Line 26: | Line 26: | ||
|Quiver of Endless Arrows|1500gp|1|3| this quiver appears to have 8 arrows in it, but whenever an attuned users shoots one, another appears in its place.|the hats of 3 leprechauns| | |Quiver of Endless Arrows|1500gp|1|3| this quiver appears to have 8 arrows in it, but whenever an attuned users shoots one, another appears in its place.|the hats of 3 leprechauns| | ||
|Spear of Rot|2500gp|2|3|This jet black iron-shod spear does an extra +1D6 necrotic damage on a successful hit. |the fangs of a master vampire.| | |Spear of Rot|2500gp|2|3|This jet black iron-shod spear does an extra +1D6 necrotic damage on a successful hit. |the fangs of a master vampire.| | ||
- | |Spear of Runes|3000gp|2|3|This rune-covered long spear grants user +2 to hit in combat, and can be used as a Spell Focus by a Rune Caster scholar for any spell he knows.|wooden shaft from an ash tree that has been used as a gallows to sacrifice | + | |Spear of Runes|3000gp|2|3|This rune-covered long spear grants user +2 to hit in combat, and can be used as a Spell Focus by a Rune Caster scholar for any spell he knows.|wooden shaft from an ash tree that has been used as a gallows to sacrifice |
- | |Sword of Celerity|1200gp |1 |4 |This arming sword gives the wielder an extra 5' to their movement|-| | + | |Sword of Celerity|1200gp |1 |4 |This arming sword gives the wielder an extra 5' to their movement|shin bone of an extraordinarily fast horse| |
|Sword of the Champion|5000gp|2|5|This mighty long sword inflicts +2 to hit and damage.|The heart of a Frost Jotun| | |Sword of the Champion|5000gp|2|5|This mighty long sword inflicts +2 to hit and damage.|The heart of a Frost Jotun| | ||
+ | |Sword of Devils|10, | ||
|Sword of Fire|5000gp|2|5|This long sword inflicts an additional 1d6 points of damage, all the damage counts as either fire or slashing damage, whichever is more advantageous to user, will ignite flammable materials on a hit as well.|The heart of a Fire Jotun| | |Sword of Fire|5000gp|2|5|This long sword inflicts an additional 1d6 points of damage, all the damage counts as either fire or slashing damage, whichever is more advantageous to user, will ignite flammable materials on a hit as well.|The heart of a Fire Jotun| | ||
- | |Sword of Fortitude|2000gp |1 |5 |While wielding this arming sword bludgeoning, | + | |Sword of Fortitude|2000gp |1 |5 |While wielding this arming sword bludgeoning, |
|Sword of Might|3000gp|1|4|This arming sword inflicts +2 extra points of damage|This sword may only be made from the Mithrilium Iron from a Umbral Dwarf' | |Sword of Might|3000gp|1|4|This arming sword inflicts +2 extra points of damage|This sword may only be made from the Mithrilium Iron from a Umbral Dwarf' | ||
|Sword of Sharpness|1500gp|1 | 4 |This arming sword gives a +1 to hit, but not damage.|The amulet of a [[Jinn]]| | |Sword of Sharpness|1500gp|1 | 4 |This arming sword gives a +1 to hit, but not damage.|The amulet of a [[Jinn]]| |
arms.txt · Last modified: 2021/03/04 14:46 by andrew