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arms [2020/01/11 15:17] davearms [2020/01/11 15:31] dave
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 |Sword of Celerity|1200gp |1 |4 |This arming sword gives the wielder an extra 5' to their movement|shin bone of an extraordinarily fast horse| |Sword of Celerity|1200gp |1 |4 |This arming sword gives the wielder an extra 5' to their movement|shin bone of an extraordinarily fast horse|
 |Sword of the Champion|5000gp|2|5|This mighty long sword inflicts +2 to hit and damage.|The heart of a Frost Jotun| |Sword of the Champion|5000gp|2|5|This mighty long sword inflicts +2 to hit and damage.|The heart of a Frost Jotun|
 +|Sword of Devils|10,000gp|2|5|This long sword is +1 to hit and damage, provides resistance to any damage caused by magic, and allows user to inflict 3 extra points on damage on a target he hits for each 1 point he inflicts on himself. Each fight this sword is used risks a point of corruption.|A diabolus demon trapped in a soul gem|
 |Sword of Fire|5000gp|2|5|This long sword inflicts an additional 1d6 points of damage, all the damage counts as either fire or slashing damage, whichever is more advantageous to user, will ignite flammable materials on a hit as well.|The heart of a Fire Jotun| |Sword of Fire|5000gp|2|5|This long sword inflicts an additional 1d6 points of damage, all the damage counts as either fire or slashing damage, whichever is more advantageous to user, will ignite flammable materials on a hit as well.|The heart of a Fire Jotun|
 |Sword of Fortitude|2000gp |1 |5  |While wielding this arming sword bludgeoning, piercing, and slashing damage from non magical weapons is reduced by 1|shell of large sea turtle| |Sword of Fortitude|2000gp |1 |5  |While wielding this arming sword bludgeoning, piercing, and slashing damage from non magical weapons is reduced by 1|shell of large sea turtle|
arms.txt · Last modified: 2021/03/04 14:46 by andrew