arms
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arms [2020/01/11 15:31] – dave | arms [2020/01/11 16:09] – dave | ||
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===== Magic Weapons ===== | ===== Magic Weapons ===== | ||
- | All these creations count as a magic weapon for the purposes of damaging opponents who are resistant or invulnerable to non-magic weapons. | + | All these creations count as a magic weapon for the purposes of damaging opponents who are resistant or invulnerable to non-magic weapons. |
^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ||
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|Axe of Return|2000gp |1|3|The Frankish axe grants +1 to hit, and if thrown, it will return to its user, must be attuned|This weapon requires the soul of a ghost of at least 6HD trapped within a [[gems_jewels_and_stones|soul gem]]| | |Axe of Return|2000gp |1|3|The Frankish axe grants +1 to hit, and if thrown, it will return to its user, must be attuned|This weapon requires the soul of a ghost of at least 6HD trapped within a [[gems_jewels_and_stones|soul gem]]| | ||
|Axe of Splitting| 1500gp|1|3|This war axe destroys any non-magic shield carried by a target it hits|skull of a mountain troll| | |Axe of Splitting| 1500gp|1|3|This war axe destroys any non-magic shield carried by a target it hits|skull of a mountain troll| | ||
+ | |Blessed Weapon| priceless|1 or 2|5| Created by the 5th level divine spell, not by Enchanters Furnace. | ||
|Bolt of Eye Shooting|1000gp|0|5|this nearly indestructible crossbow bolt will shoot out the eye of its target anytime a critical hit is rolled. | |Bolt of Eye Shooting|1000gp|0|5|this nearly indestructible crossbow bolt will shoot out the eye of its target anytime a critical hit is rolled. | ||
|Bolt of Piercing|1000gp|1| 3|these crossbow bolts come in batches of 12, each one inflicts 2d6 damage, but any " | |Bolt of Piercing|1000gp|1| 3|these crossbow bolts come in batches of 12, each one inflicts 2d6 damage, but any " | ||
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|Dagger of Wounding|2000gp |1 | 4 |This dagger does an extra 1D6 piercing damage if the attack is made with advantage|Dybbuk demon trapped in a soul gem| | |Dagger of Wounding|2000gp |1 | 4 |This dagger does an extra 1D6 piercing damage if the attack is made with advantage|Dybbuk demon trapped in a soul gem| | ||
|Mace of Fear|1500gp|1|4| A successful hit in combat causes target to check morale.|fragment of a Baal| | |Mace of Fear|1500gp|1|4| A successful hit in combat causes target to check morale.|fragment of a Baal| | ||
- | |Mace of Madness|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions# | + | |Mace of Madness|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions# |
|Mace of Righteousness|2000gp|1|4| This mace scores an additional 1d6 damage against Evil targets|an ounce of sand from Mt. Sinai| | |Mace of Righteousness|2000gp|1|4| This mace scores an additional 1d6 damage against Evil targets|an ounce of sand from Mt. Sinai| | ||
|Quiver of Endless Arrows|1500gp|1|3| this quiver appears to have 8 arrows in it, but whenever an attuned users shoots one, another appears in its place.|the hats of 3 leprechauns| | |Quiver of Endless Arrows|1500gp|1|3| this quiver appears to have 8 arrows in it, but whenever an attuned users shoots one, another appears in its place.|the hats of 3 leprechauns| |
arms.txt · Last modified: 2021/03/04 14:46 by andrew