arms
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arms [2020/01/11 15:31] – dave | arms [2020/01/17 20:29] – andrew | ||
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===== Magic Weapons ===== | ===== Magic Weapons ===== | ||
- | All these creations count as a magic weapon for the purposes of damaging opponents who are resistant or invulnerable to non-magic weapons. | + | All these creations count as a magic weapon for the purposes of damaging opponents who are resistant or invulnerable to non-magic weapons. |
^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ||
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|Axe of Return|2000gp |1|3|The Frankish axe grants +1 to hit, and if thrown, it will return to its user, must be attuned|This weapon requires the soul of a ghost of at least 6HD trapped within a [[gems_jewels_and_stones|soul gem]]| | |Axe of Return|2000gp |1|3|The Frankish axe grants +1 to hit, and if thrown, it will return to its user, must be attuned|This weapon requires the soul of a ghost of at least 6HD trapped within a [[gems_jewels_and_stones|soul gem]]| | ||
|Axe of Splitting| 1500gp|1|3|This war axe destroys any non-magic shield carried by a target it hits|skull of a mountain troll| | |Axe of Splitting| 1500gp|1|3|This war axe destroys any non-magic shield carried by a target it hits|skull of a mountain troll| | ||
+ | |Blessed Weapon| priceless|1 or 2|5| Created by the 5th level divine spell, not by Enchanters Furnace. | ||
|Bolt of Eye Shooting|1000gp|0|5|this nearly indestructible crossbow bolt will shoot out the eye of its target anytime a critical hit is rolled. | |Bolt of Eye Shooting|1000gp|0|5|this nearly indestructible crossbow bolt will shoot out the eye of its target anytime a critical hit is rolled. | ||
|Bolt of Piercing|1000gp|1| 3|these crossbow bolts come in batches of 12, each one inflicts 2d6 damage, but any " | |Bolt of Piercing|1000gp|1| 3|these crossbow bolts come in batches of 12, each one inflicts 2d6 damage, but any " | ||
- | |Bow of Accuracy|3000gp|2|3|This war bow gives +2 to attack rolls.|a dozen elf shot heads| | + | |Bow of Accuracy|3000gp|2|3|This war bow gives +2 to attack rolls.|a dozen [[elves|elf shot]] heads| |
|Crossbow of Smashing|1800gp|2|3|The crossbow does +1 damage and knocks targets prone.|eye of a House Crusher or Rhinoceros| | |Crossbow of Smashing|1800gp|2|3|The crossbow does +1 damage and knocks targets prone.|eye of a House Crusher or Rhinoceros| | ||
|Dagger of Dementia|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions# | |Dagger of Dementia|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions# | ||
|Dagger of Everlasting Venom|2000gp |1 | 4 |This dagger does an extra 1D6 poison damage if the attack is made with advantage. |Stinger of a Scorphemoth| | |Dagger of Everlasting Venom|2000gp |1 | 4 |This dagger does an extra 1D6 poison damage if the attack is made with advantage. |Stinger of a Scorphemoth| | ||
|Dagger of Wounding|2000gp |1 | 4 |This dagger does an extra 1D6 piercing damage if the attack is made with advantage|Dybbuk demon trapped in a soul gem| | |Dagger of Wounding|2000gp |1 | 4 |This dagger does an extra 1D6 piercing damage if the attack is made with advantage|Dybbuk demon trapped in a soul gem| | ||
+ | |Lance of Glory|2000gp|2|3|This lance scores 1 additional 1d12 damage on a knightly charge|fragment of armor of a Knight of Hell| | ||
|Mace of Fear|1500gp|1|4| A successful hit in combat causes target to check morale.|fragment of a Baal| | |Mace of Fear|1500gp|1|4| A successful hit in combat causes target to check morale.|fragment of a Baal| | ||
- | |Mace of Madness|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions# | + | |Mace of Madness|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions# |
|Mace of Righteousness|2000gp|1|4| This mace scores an additional 1d6 damage against Evil targets|an ounce of sand from Mt. Sinai| | |Mace of Righteousness|2000gp|1|4| This mace scores an additional 1d6 damage against Evil targets|an ounce of sand from Mt. Sinai| | ||
|Quiver of Endless Arrows|1500gp|1|3| this quiver appears to have 8 arrows in it, but whenever an attuned users shoots one, another appears in its place.|the hats of 3 leprechauns| | |Quiver of Endless Arrows|1500gp|1|3| this quiver appears to have 8 arrows in it, but whenever an attuned users shoots one, another appears in its place.|the hats of 3 leprechauns| | ||
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^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ||
- | |Spirit Shield|1500gp | 1|4|The spirit shield has more durability than even a masterwork round shield and it imparts a +2 bonus against spiritual attacks.|The wood of a spirit | + | |Spirit Shield|1500gp | 1|4|The spirit shield has more durability than even a masterwork round shield and it imparts a +2 bonus against spiritual attacks.|The wood of a spirit |
|Shield of Arrow Catching|2500gp |1|3|You gain a +2 bonus to AC against ranged attacks while you wield this round shield. This bonus is in addition to the shield' | |Shield of Arrow Catching|2500gp |1|3|You gain a +2 bonus to AC against ranged attacks while you wield this round shield. This bonus is in addition to the shield' | ||
|Shield of Brilliance|2500gp|1|4|A kite shield with an enchanted gold, silver or brass face that can be used to blind an enemy for 1d6 rounds as an attack action, provided there is at least torchlight in the area, DEX save to avoid.|Carapace of a golden [[crab people|crab person]], a subspecies of sorcerous crab person who is known to cast blasphemies| | |Shield of Brilliance|2500gp|1|4|A kite shield with an enchanted gold, silver or brass face that can be used to blind an enemy for 1d6 rounds as an attack action, provided there is at least torchlight in the area, DEX save to avoid.|Carapace of a golden [[crab people|crab person]], a subspecies of sorcerous crab person who is known to cast blasphemies| | ||
|Shield of the Chevalier|2000gp|1|4|This kite shield provides user 1 additional point of AC while mounted on a warhorse (or magical mount), and gives the mount +3 AC|The carapace of a [[Scorphemoth]]| | |Shield of the Chevalier|2000gp|1|4|This kite shield provides user 1 additional point of AC while mounted on a warhorse (or magical mount), and gives the mount +3 AC|The carapace of a [[Scorphemoth]]| | ||
|Shield of the Wall| 2500gp|1|3|This round shield provides +1 AC to all footmen in a [[combat# | |Shield of the Wall| 2500gp|1|3|This round shield provides +1 AC to all footmen in a [[combat# |
arms.txt · Last modified: 2021/03/04 14:46 by andrew