arms
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arms [2020/01/11 15:36] – dave | arms [2020/01/17 20:28] – [Magic Weapons] andrew | ||
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===== Magic Weapons ===== | ===== Magic Weapons ===== | ||
- | All these creations count as a magic weapon for the purposes of damaging opponents who are resistant or invulnerable to non-magic weapons. | + | All these creations count as a magic weapon for the purposes of damaging opponents who are resistant or invulnerable to non-magic weapons. |
^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ^Name^Cost^[[Load]]^[[Durability]]^Effect^Special Ingredient^ | ||
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|Bolt of Eye Shooting|1000gp|0|5|this nearly indestructible crossbow bolt will shoot out the eye of its target anytime a critical hit is rolled. | |Bolt of Eye Shooting|1000gp|0|5|this nearly indestructible crossbow bolt will shoot out the eye of its target anytime a critical hit is rolled. | ||
|Bolt of Piercing|1000gp|1| 3|these crossbow bolts come in batches of 12, each one inflicts 2d6 damage, but any " | |Bolt of Piercing|1000gp|1| 3|these crossbow bolts come in batches of 12, each one inflicts 2d6 damage, but any " | ||
- | |Bow of Accuracy|3000gp|2|3|This war bow gives +2 to attack rolls.|a dozen elf shot heads| | + | |Bow of Accuracy|3000gp|2|3|This war bow gives +2 to attack rolls.|a dozen [[elves|elf shot]] heads| |
|Crossbow of Smashing|1800gp|2|3|The crossbow does +1 damage and knocks targets prone.|eye of a House Crusher or Rhinoceros| | |Crossbow of Smashing|1800gp|2|3|The crossbow does +1 damage and knocks targets prone.|eye of a House Crusher or Rhinoceros| | ||
|Dagger of Dementia|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions# | |Dagger of Dementia|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions# | ||
|Dagger of Everlasting Venom|2000gp |1 | 4 |This dagger does an extra 1D6 poison damage if the attack is made with advantage. |Stinger of a Scorphemoth| | |Dagger of Everlasting Venom|2000gp |1 | 4 |This dagger does an extra 1D6 poison damage if the attack is made with advantage. |Stinger of a Scorphemoth| | ||
|Dagger of Wounding|2000gp |1 | 4 |This dagger does an extra 1D6 piercing damage if the attack is made with advantage|Dybbuk demon trapped in a soul gem| | |Dagger of Wounding|2000gp |1 | 4 |This dagger does an extra 1D6 piercing damage if the attack is made with advantage|Dybbuk demon trapped in a soul gem| | ||
+ | |Lance of Glory|2000gp|2|3|This lance scores 1 additional 1d12 damage on a knightly charge|fragment of armor of a Knight of Hell| | ||
|Mace of Fear|1500gp|1|4| A successful hit in combat causes target to check morale.|fragment of a Baal| | |Mace of Fear|1500gp|1|4| A successful hit in combat causes target to check morale.|fragment of a Baal| | ||
- | |Mace of Madness|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions# | + | |Mace of Madness|1200gp|1|2|A victim hit by this weapon must make an INT check be [[conditions# |
|Mace of Righteousness|2000gp|1|4| This mace scores an additional 1d6 damage against Evil targets|an ounce of sand from Mt. Sinai| | |Mace of Righteousness|2000gp|1|4| This mace scores an additional 1d6 damage against Evil targets|an ounce of sand from Mt. Sinai| | ||
|Quiver of Endless Arrows|1500gp|1|3| this quiver appears to have 8 arrows in it, but whenever an attuned users shoots one, another appears in its place.|the hats of 3 leprechauns| | |Quiver of Endless Arrows|1500gp|1|3| this quiver appears to have 8 arrows in it, but whenever an attuned users shoots one, another appears in its place.|the hats of 3 leprechauns| |
arms.txt · Last modified: 2021/03/04 14:46 by andrew