buying_selling_recruiting
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buying_selling_recruiting [2020/01/30 17:22] – dave | buying_selling_recruiting [2020/01/31 12:08] – dave | ||
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=====BUYING, | =====BUYING, | ||
- | ====BUYING==== | + | ====AVAILABILITY==== |
+ | The chance of finding and the number available depends on the size of the market and the price of the goods. | ||
EQUIPMENT AVAILABILITY BY MARKET CLASS | EQUIPMENT AVAILABILITY BY MARKET CLASS | ||
- | ^Price ^Class I ^Class II ^Class III ^Class IV ^Class V ^Class VI | + | ^Price ^Class I ^Class II ^Class III ^Class IV ^Class V ^Class VI^ |
|1gp |1700 |585 |260 |65 |30 |10| | |1gp |1700 |585 |260 |65 |30 |10| | ||
|2-10gp |100 |30 |15 |5 |1 |1| | |2-10gp |100 |30 |15 |5 |1 |1| | ||
Line 21: | Line 22: | ||
Class V: | Class V: | ||
Class VI: less than 1000\\ | Class VI: less than 1000\\ | ||
+ | |||
+ | ====BUYING==== | ||
+ | |||
+ | __Quick and Dirty Method__: | ||
+ | |||
+ | |||
+ | ====SELLING==== | ||
+ | |||
+ | Selling goods found in the gear book as loot or second-hand generally yields 1/3 of list price. | ||
+ | Selling stolen goods, or goods suspected of being stolen, generally yields 1/10 of list price. | ||
+ | |||
+ | __Quick and Dirty Selling Method__: if you have a bunch of stuff you want to sell at without fuss, declare "I want to spend a week selling stuff" and spend the maintenance for that week. The DM adds full value of the gems, jewelry and the like, plus the 1/3 value of the ordinary goods or 1/10 value of stolen goods, for a grand total. | ||
+ | |||
+ | ====RECRUITING==== | ||
+ | __Retainers: | ||
+ | |||
+ | __Henchmen__: | ||
+ | |||
+ | __Vassals__: | ||
+ | |||
+ | A player desiring to gain vassals can make one recruitment effort per year. He spends 3 weeks in Kingston mixing with the arrivals making contacts and arrangements. | ||
+ | |||
+ | See XXX for further details. | ||
buying_selling_recruiting.txt · Last modified: 2020/02/05 18:51 by dave