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combat [2019/12/03 14:33] davecombat [2019/12/03 14:47] dave
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   * 5 or more attackers gain advantage if they attack 2 footmen who are side-by-side or back-to-back.   * 5 or more attackers gain advantage if they attack 2 footmen who are side-by-side or back-to-back.
   * If footmen make a formation that is at least 4 men wide and 2 men deep, and all of them are wielding round shields, they are said to be in a Shield Wall.  All attacks (ranged or melee) made against a Shield wall are made with disadvantage.   * If footmen make a formation that is at least 4 men wide and 2 men deep, and all of them are wielding round shields, they are said to be in a Shield Wall.  All attacks (ranged or melee) made against a Shield wall are made with disadvantage.
 +
 +**Ranged Attacks**
 +  * Maximum Range for ranged attacks is 300'. This is essentially the width/length of our table (except on the diagonal).  I thought there was a disadvantage to long-range shots, but can't find it anymore in the text.  Shall we say shots are at disadvantage at 150' (30') on the table?
 +  * Base rules have no provision for thrown weapons.  I've put a range of 50' (10") in the gear book.
 +  * I propose that any time a target is in cover (behind tree, another guy, horse, wagon, box, fighting from a wall or stockade), the shooter is at disadvantage.  Furthermore, if target is in a roofed area through a window, he is automatically AC 17, and if he's behind an arrow slit, he's AC 21.
  
 **Spiritual Attacks** **Spiritual Attacks**
   * Spirits, such as ghosts, demons, etc. are not corporeal and thus cannot attack or be attacked by physical means.  They, therefore do not have AC or hit points.   * Spirits, such as ghosts, demons, etc. are not corporeal and thus cannot attack or be attacked by physical means.  They, therefore do not have AC or hit points.
   * When they attack, they attack their target's INT, WIS or CHA.  When a character's INT is reduced to 0, he becomes feeble minded.  When a character's WIS is reduced to 0, he becomes stark-raving mad.  When a character's CHA is reduced to 0, he has been possessed by the Spirit, who now controls his body.   * When they attack, they attack their target's INT, WIS or CHA.  When a character's INT is reduced to 0, he becomes feeble minded.  When a character's WIS is reduced to 0, he becomes stark-raving mad.  When a character's CHA is reduced to 0, he has been possessed by the Spirit, who now controls his body.
combat.txt · Last modified: 2021/01/26 13:13 by dave