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combat [2019/12/03 14:47] davecombat [2019/12/03 17:25] dave
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   * 2 or more attackers gain advantage if they attack a lone footman.   * 2 or more attackers gain advantage if they attack a lone footman.
   * 5 or more attackers gain advantage if they attack 2 footmen who are side-by-side or back-to-back.   * 5 or more attackers gain advantage if they attack 2 footmen who are side-by-side or back-to-back.
 +  * 2 or more horsemen or footmen with Long Spears or Bills get advantage attacking a lone horseman.
   * If footmen make a formation that is at least 4 men wide and 2 men deep, and all of them are wielding round shields, they are said to be in a Shield Wall.  All attacks (ranged or melee) made against a Shield wall are made with disadvantage.   * If footmen make a formation that is at least 4 men wide and 2 men deep, and all of them are wielding round shields, they are said to be in a Shield Wall.  All attacks (ranged or melee) made against a Shield wall are made with disadvantage.
  
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 **Spiritual Attacks** **Spiritual Attacks**
-  * Spirits, such as ghosts, demons, etc. are not corporeal and thus cannot attack or be attacked by physical means.  Theytherefore do not have AC or hit points.+  * Spirits, such as ghosts, demons, etc. are not corporeal and thus cannot attack or be attacked by physical means. No weaponseven magical ones can do any damage to them.  Holy Blessed weapons (see the 5th level Divine spell Holy Weapon) are the only exception. 
 +  * Spells that do physical damage do not effect Spirits.  Examples: 
 +  * Divine Magic spells that do points of damage, however, do inflict damage on non-corporeal spirits.
   * When they attack, they attack their target's INT, WIS or CHA.  When a character's INT is reduced to 0, he becomes feeble minded.  When a character's WIS is reduced to 0, he becomes stark-raving mad.  When a character's CHA is reduced to 0, he has been possessed by the Spirit, who now controls his body.   * When they attack, they attack their target's INT, WIS or CHA.  When a character's INT is reduced to 0, he becomes feeble minded.  When a character's WIS is reduced to 0, he becomes stark-raving mad.  When a character's CHA is reduced to 0, he has been possessed by the Spirit, who now controls his body.
combat.txt · Last modified: 2021/01/26 13:13 by dave