combat
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combat [2019/12/03 17:25] – dave | combat [2019/12/07 02:21] – [Ranged Attacks] andrew | ||
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=====COMBAT RULES AND RULINGS===== | =====COMBAT RULES AND RULINGS===== | ||
- | **Mounted Combat**: | + | ==== Mounted Combat |
- | * You need Knightly Combat proficiency (all Knights and Military Order Zealots | + | * You need Knightly Combat proficiency (all Knights and Templars |
* All characters suffer Disadvantage when making a ranged attack from a moving horse. | * All characters suffer Disadvantage when making a ranged attack from a moving horse. | ||
* Men on foot suffer disadvantage when attacking a mounted man in melee, unless the footmen are using a Long Spear or a Bill. | * Men on foot suffer disadvantage when attacking a mounted man in melee, unless the footmen are using a Long Spear or a Bill. | ||
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* A warhorse will attack with its hooves (trample) when the rider makes a charge, and will strike out with its hooves any combat round when it does not move. | * A warhorse will attack with its hooves (trample) when the rider makes a charge, and will strike out with its hooves any combat round when it does not move. | ||
- | **Tactical Advantages** | + | ==== Tactical Advantages |
* 2 or more attackers gain advantage if they attack a lone footman. | * 2 or more attackers gain advantage if they attack a lone footman. | ||
* 5 or more attackers gain advantage if they attack 2 footmen who are side-by-side or back-to-back. | * 5 or more attackers gain advantage if they attack 2 footmen who are side-by-side or back-to-back. | ||
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* If footmen make a formation that is at least 4 men wide and 2 men deep, and all of them are wielding round shields, they are said to be in a Shield Wall. All attacks (ranged or melee) made against a Shield wall are made with disadvantage. | * If footmen make a formation that is at least 4 men wide and 2 men deep, and all of them are wielding round shields, they are said to be in a Shield Wall. All attacks (ranged or melee) made against a Shield wall are made with disadvantage. | ||
- | **Ranged Attacks** | + | ==== Ranged Attacks |
- | * Maximum Range for ranged attacks is 300'. This is essentially the width/ | + | * Maximum Range for ranged attacks is 300'. This is essentially the width/ |
* Base rules have no provision for thrown weapons. | * Base rules have no provision for thrown weapons. | ||
- | * I propose that any time a target is in cover (behind tree, another guy, horse, wagon, box, fighting from a wall or stockade), the shooter is at disadvantage. | + | * I propose that any time a target is in cover (behind tree, another guy, horse, wagon, box, fighting from a wall or stockade), the shooter is at disadvantage. |
- | **Spiritual Attacks** | + | ------ |
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+ | * A target in a roofed area through a window, is automatically AC 17. | ||
+ | * A target behind an arrow slit is automatically AC 21. | ||
+ | ==== Spiritual Attacks ==== | ||
* Spirits, such as ghosts, demons, etc. are not corporeal and thus cannot attack or be attacked by physical means. No weapons, even magical ones can do any damage to them. Holy Blessed weapons (see the 5th level Divine spell Holy Weapon) are the only exception. | * Spirits, such as ghosts, demons, etc. are not corporeal and thus cannot attack or be attacked by physical means. No weapons, even magical ones can do any damage to them. Holy Blessed weapons (see the 5th level Divine spell Holy Weapon) are the only exception. | ||
* Spells that do physical damage do not effect Spirits. | * Spells that do physical damage do not effect Spirits. | ||
* Divine Magic spells that do points of damage, however, do inflict damage on non-corporeal spirits. | * Divine Magic spells that do points of damage, however, do inflict damage on non-corporeal spirits. | ||
* When they attack, they attack their target' | * When they attack, they attack their target' |
combat.txt · Last modified: 2021/01/26 13:13 by dave