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combat [2019/12/05 00:59] andrewcombat [2019/12/08 14:58] dave
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   * 5 or more attackers gain advantage if they attack 2 footmen who are side-by-side or back-to-back.   * 5 or more attackers gain advantage if they attack 2 footmen who are side-by-side or back-to-back.
   * 2 or more horsemen or footmen with Long Spears or Bills get advantage attacking a lone horseman.   * 2 or more horsemen or footmen with Long Spears or Bills get advantage attacking a lone horseman.
-  * If footmen make a formation that is at least 4 men wide and 2 men deep, and all of them are wielding round shields, they are said to be in a Shield Wall.  All attacks (ranged or melee) made against a Shield wall are made with disadvantage.+  * If footmen make a close formation that is at least 4 men wide, and all of them are wielding round shields, they are said to be in a Shield Wall.  All attacks (ranged or melee) made against a Shield wall are made with disadvantage.
  
 ==== Ranged Attacks ==== ==== Ranged Attacks ====
-  * Maximum Range for ranged attacks is 300'. This is essentially the width/length of our table (except on the diagonal).  I thought there was a disadvantage to long-range shots, but can't find it anymore in the text.  Shall we say shots are at disadvantage at 150' (30') on the table?+  * Maximum Range for ranged attacks is 300'. This is essentially the width/length of our table (except on the diagonal).  I thought there was a disadvantage to long-range shots, but can't find it anymore in the text.  Shall we say shots are at disadvantage at 150' (30") on the table?  //Sounds good to me!//
   * Base rules have no provision for thrown weapons.  I've put a range of 50' (10") in the gear book.   * Base rules have no provision for thrown weapons.  I've put a range of 50' (10") in the gear book.
-  * I propose that any time a target is in cover (behind tree, another guy, horse, wagon, box, fighting from a wall or stockade), the shooter is at disadvantage.  Furthermore, if target is in a roofed area through a window, he is automatically AC 17, and if he's behind an arrow slit, he's AC 21.+  * I propose that any time a target is in cover (behind tree, another guy, horse, wagon, box, fighting from a wall or stockade), the shooter is at disadvantage.  Furthermore, if target is in a roofed area through a window, he is automatically AC 17, and if he's behind an arrow slit, he's AC 21.  //I'll buy that for a dollar!//
  
 +------
 +  * Ranged and thrown weapons are noted as such in their descriptions. 
 +  * Thrown weapons have a maximum range of 50' (10") while ranged weapons may reach the entire battlefield.
 +  * Ranged attacks are at disadvantage at 150' (30"), while thrown attacks are at disadvantage at 25' (5").
 +  * Targets with cover also impose disadvantage on ranged or thrown attacks.
 +  * A target in a roofed area through a window, is automatically AC 17.
 +  * A target behind an arrow slit is automatically AC 21.
 ==== Spiritual Attacks ==== ==== Spiritual Attacks ====
   * Spirits, such as ghosts, demons, etc. are not corporeal and thus cannot attack or be attacked by physical means. No weapons, even magical ones can do any damage to them.  Holy Blessed weapons (see the 5th level Divine spell Holy Weapon) are the only exception.   * Spirits, such as ghosts, demons, etc. are not corporeal and thus cannot attack or be attacked by physical means. No weapons, even magical ones can do any damage to them.  Holy Blessed weapons (see the 5th level Divine spell Holy Weapon) are the only exception.
combat.txt · Last modified: 2021/01/26 13:13 by dave