combat
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combat [2019/12/05 00:59] – andrew | combat [2019/12/08 16:25] – [Tactical Advantages] andrew | ||
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=====COMBAT RULES AND RULINGS===== | =====COMBAT RULES AND RULINGS===== | ||
+ | |||
+ | **IMPORTANT QUESTION: | ||
==== Mounted Combat ==== | ==== Mounted Combat ==== | ||
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==== Tactical Advantages ==== | ==== Tactical Advantages ==== | ||
+ | * A prone target is attacked with advantage in melee, but with disadvantage in ranged combat. | ||
+ | * An unconscious or incapacitated target is hit automatically in melee (not ranged) | ||
* 2 or more attackers gain advantage if they attack a lone footman. | * 2 or more attackers gain advantage if they attack a lone footman. | ||
* 5 or more attackers gain advantage if they attack 2 footmen who are side-by-side or back-to-back. | * 5 or more attackers gain advantage if they attack 2 footmen who are side-by-side or back-to-back. | ||
* 2 or more horsemen or footmen with Long Spears or Bills get advantage attacking a lone horseman. | * 2 or more horsemen or footmen with Long Spears or Bills get advantage attacking a lone horseman. | ||
- | * If footmen make a formation that is at least 4 men wide and 2 men deep, and all of them are wielding round shields, they are said to be in a Shield Wall. All attacks (ranged or melee) made against a Shield wall are made with disadvantage. | + | * If footmen make a close formation that is at least 4 men wide, and all of them are wielding round shields, they are said to be in a Shield Wall. All attacks (ranged or melee) made against a Shield wall are made with disadvantage. |
==== Ranged Attacks ==== | ==== Ranged Attacks ==== | ||
- | * Maximum Range for ranged attacks is 300'. This is essentially the width/ | + | * Maximum Range for ranged attacks is 300'. This is essentially the width/ |
* Base rules have no provision for thrown weapons. | * Base rules have no provision for thrown weapons. | ||
- | * I propose that any time a target is in cover (behind tree, another guy, horse, wagon, box, fighting from a wall or stockade), the shooter is at disadvantage. | + | * Any time a target is in cover (behind tree, another guy, horse, wagon, box, fighting from a wall or stockade), the shooter is at disadvantage. |
+ | ------ | ||
+ | * Ranged and thrown weapons are noted as such in their descriptions. | ||
+ | * Thrown weapons have a maximum range of 50' (10") while ranged weapons may reach the entire battlefield. | ||
+ | * Ranged attacks are at disadvantage at 150' (30"), while thrown attacks are at disadvantage at 25' (5"). | ||
+ | * Targets with cover also impose disadvantage on ranged or thrown attacks. | ||
+ | * A target in a roofed area through a window, is automatically AC 17. | ||
+ | * A target behind an arrow slit is automatically AC 21. | ||
==== Spiritual Attacks ==== | ==== Spiritual Attacks ==== | ||
* Spirits, such as ghosts, demons, etc. are not corporeal and thus cannot attack or be attacked by physical means. No weapons, even magical ones can do any damage to them. Holy Blessed weapons (see the 5th level Divine spell Holy Weapon) are the only exception. | * Spirits, such as ghosts, demons, etc. are not corporeal and thus cannot attack or be attacked by physical means. No weapons, even magical ones can do any damage to them. Holy Blessed weapons (see the 5th level Divine spell Holy Weapon) are the only exception. |
combat.txt · Last modified: 2021/01/26 13:13 by dave