combat
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combat [2019/12/14 18:00] – dave | combat [2019/12/22 17:43] – dave | ||
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====Initiative==== | ====Initiative==== | ||
- | **IMPORTANT QUESTION: | ||
- | //If we are going OSR why not use 5TD initiative? I love [[http:// | + | Grab a deck of standard playing cards (make sure to |
+ | leave both Jokers in) and deal one to each player including the GM. | ||
+ | Now count down from the Joker to the Ace and on | ||
+ | down from there. To resolve ties, Spades come first, | ||
+ | then Hearts, Diamonds, and lastly Clubs. When a player's | ||
+ | card comes up, they may take a turn for their character and all NPC retainers. The GM may choose | ||
+ | |||
+ | * Joker: A player with a Joker can go whenever they want — even automatically interrupting another player' | ||
==== Mounted Combat ==== | ==== Mounted Combat ==== | ||
* You need Knightly Combat proficiency (all Knights and Templars automatically have this) or else suffer Disadvantage when making melee attacks from horseback. | * You need Knightly Combat proficiency (all Knights and Templars automatically have this) or else suffer Disadvantage when making melee attacks from horseback. | ||
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* Ranged attacks are at disadvantage at 150' (30"), while thrown attacks are at disadvantage at 25' (5"). | * Ranged attacks are at disadvantage at 150' (30"), while thrown attacks are at disadvantage at 25' (5"). | ||
* Targets with cover also impose disadvantage on ranged or thrown attacks. | * Targets with cover also impose disadvantage on ranged or thrown attacks. | ||
- | * A target in a roofed area through a window, is automatically AC 17. | + | * In addition to the targeting disadvantage, |
- | * A target behind an arrow slit is automatically AC 21. | + | * In addition to the targeting disadvantage, |
==== Disembodied Spirits, General Notes ==== | ==== Disembodied Spirits, General Notes ==== | ||
* Spirits, such as ghosts, demons, etc. are not corporeal and thus cannot attack or be attacked by physical means. No weapons, even magical ones can do any damage to them. Holy Blessed weapons (see the 5th level Divine spell Holy Weapon) are the only exception. | * Spirits, such as ghosts, demons, etc. are not corporeal and thus cannot attack or be attacked by physical means. No weapons, even magical ones can do any damage to them. Holy Blessed weapons (see the 5th level Divine spell Holy Weapon) are the only exception. |
combat.txt · Last modified: 2021/01/26 13:13 by dave