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combat [2019/12/21 21:19] – [Initiative] andrewcombat [2019/12/21 21:21] – [Initiative] andrew
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 down from there. To resolve ties, Spades come first, down from there. To resolve ties, Spades come first,
 then Hearts, Diamonds, and lastly Clubs. When a player's then Hearts, Diamonds, and lastly Clubs. When a player's
-card comes up, it gets to act.+card comes up, they may take a turn for their character and all NPC retainers. The GM may choose to draw different cards for different individuals or groups of monsters
  
-  * Joker: A player with a Joker can go whenever they +  * Joker: A player with a Joker can go whenever they want — even automatically interrupting another player's action if they wish. Better still, they may reroll one die of their choice during the turn (attacks, saves, or damage)! After a turn where one or more Jokers are dealt, the deck is reshuffled for the next turn
-want — even automatically interrupting another unit’s +
-action if it wants. Better still, they may reroll one die of their choice during the turn (attacks, saves, or damage)! After a turn where one or more Jokers are dealt, the deck is reshuffled. +
  
 ==== Mounted Combat ==== ==== Mounted Combat ====
combat.txt · Last modified: 2021/01/26 13:13 by dave