combat
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combat [2019/12/21 21:19] – [Initiative] andrew | combat [2019/12/21 21:21] – [Initiative] andrew | ||
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down from there. To resolve ties, Spades come first, | down from there. To resolve ties, Spades come first, | ||
then Hearts, Diamonds, and lastly Clubs. When a player' | then Hearts, Diamonds, and lastly Clubs. When a player' | ||
- | card comes up, it gets to act. | + | card comes up, they may take a turn for their character and all NPC retainers. The GM may choose |
- | * Joker: A player with a Joker can go whenever they | + | * Joker: A player with a Joker can go whenever they want — even automatically interrupting another |
- | want — even automatically interrupting another | + | |
- | action if it wants. Better still, they may reroll one die of their choice during the turn (attacks, saves, or damage)! After a turn where one or more Jokers are dealt, the deck is reshuffled. | + | |
==== Mounted Combat ==== | ==== Mounted Combat ==== |
combat.txt · Last modified: 2021/01/26 13:13 by dave