combat
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combat [2019/12/22 17:43] – dave | combat [2019/12/23 18:19] – [Spiritual Attack Procedure] andrew | ||
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* A riding horse, mule, pony or draft horse must make a morale check before closing with an enemy and every round of combat to avoid bolting away from the fight. | * A riding horse, mule, pony or draft horse must make a morale check before closing with an enemy and every round of combat to avoid bolting away from the fight. | ||
* A warhorse will attack with its hooves (trample) when the rider makes a charge, and will strike out with its hooves any combat round when it does not move. | * A warhorse will attack with its hooves (trample) when the rider makes a charge, and will strike out with its hooves any combat round when it does not move. | ||
+ | * Mounting a horse takes a full turn's action. Dismounting from a horse takes a move action. | ||
==== Tactical Advantages ==== | ==== Tactical Advantages ==== | ||
* A prone target is attacked with advantage in melee, but with disadvantage in ranged combat. | * A prone target is attacked with advantage in melee, but with disadvantage in ranged combat. | ||
+ | * Getting up from a prone position, while carrying combat arms, takes an entire turn's actions. If one leaves one's weapons/ | ||
* An unconscious or incapacitated target is hit automatically in melee (not ranged) | * An unconscious or incapacitated target is hit automatically in melee (not ranged) | ||
* 2 or more attackers gain advantage if they attack a lone footman. | * 2 or more attackers gain advantage if they attack a lone footman. | ||
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- Spiritual Attacker rolls an attack using his Strong modifier. | - Spiritual Attacker rolls an attack using his Strong modifier. | ||
- The defender' | - The defender' | ||
+ | |||
+ | ----- | ||
+ | ====== Design Notes ====== | ||
+ | |||
+ | //Question: Does shooting ranged weapons into melee impose any disadvantage? |
combat.txt · Last modified: 2021/01/26 13:13 by dave