combat
Differences
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combat [2019/12/27 21:17] – [Ranged Attacks] andrew | combat [2019/12/28 15:01] – [Design Notes] andrew | ||
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* Getting up from a prone position, while carrying combat arms, takes an entire turn's actions. If one leaves one's weapons/ | * Getting up from a prone position, while carrying combat arms, takes an entire turn's actions. If one leaves one's weapons/ | ||
* An unconscious or incapacitated target is hit automatically in melee (not ranged) | * An unconscious or incapacitated target is hit automatically in melee (not ranged) | ||
- | * 2 or more attackers gain advantage if they attack a lone footman. | + | * 2 or more attackers gain advantage if they attack a lone footman.Maybe |
+ | * 4 or more human attackers gain advantage when attacking a large monster, the size of a horse, grizzly bear, hooger or ogre. | ||
+ | * Human sized attackers cannot gain advantage from numbers alone when attacking huge monsters such as dragons or titans. | ||
* 5 or more attackers gain advantage if they attack 2 footmen who are side-by-side or back-to-back. | * 5 or more attackers gain advantage if they attack 2 footmen who are side-by-side or back-to-back. | ||
* 2 or more horsemen or footmen with Long Spears or Bills get advantage attacking a lone horseman. | * 2 or more horsemen or footmen with Long Spears or Bills get advantage attacking a lone horseman. | ||
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* In addition to the targeting disadvantage, | * In addition to the targeting disadvantage, | ||
* In addition to the targeting disadvantage, | * In addition to the targeting disadvantage, | ||
- | * Shooting into combat with an ally is at disadvantage, | + | * Shooting into a melee that includes |
+ | |||
+ | ====Two-Weapon Combat==== | ||
+ | * Instead of fighting with a shield or two-handed weapon, some fighters use a weapon in each hand. | ||
+ | * Neither weapon may be a two-handed weapon (obviously), | ||
+ | * With the exception of a few class archetype features and special feature abilities, two weapon fighting usually does not grant a second attack. | ||
+ | * The dual wielder, instead, gains +1 to attack and gets to use the better of the two weapons' | ||
+ | |||
==== Disembodied Spirits, General Notes ==== | ==== Disembodied Spirits, General Notes ==== | ||
* Spirits, such as ghosts, demons, etc. are not corporeal and thus cannot attack or be attacked by physical means. No weapons, even magical ones can do any damage to them. Holy Blessed weapons (see the 5th level Divine spell Holy Weapon) are the only exception. | * Spirits, such as ghosts, demons, etc. are not corporeal and thus cannot attack or be attacked by physical means. No weapons, even magical ones can do any damage to them. Holy Blessed weapons (see the 5th level Divine spell Holy Weapon) are the only exception. | ||
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====== Design Notes ====== | ====== Design Notes ====== | ||
- | //Question: Does shooting ranged weapons into melee impose any disadvantage? | + |
combat.txt · Last modified: 2021/01/26 13:13 by dave