combat
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combat [2020/01/19 15:43] – dave | combat [2020/01/20 12:08] – dave | ||
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====Time===== | ====Time===== | ||
- | Combat is measured in Rounds of a handful of seconds each. Each round Initiative is drawn (see below) and all active combatants have an opportunity to act. | + | Combat is measured in Rounds of six seconds each (10 rounds per minute). Each round Initiative is drawn (see below) and all active combatants have an opportunity to act. |
A Turn is a period of 10 minutes, which is used to measure movement and actions of exploring a dungeon or building. Many spells have a duration of 1 turn, representing the amount of time a single fighting encounter. | A Turn is a period of 10 minutes, which is used to measure movement and actions of exploring a dungeon or building. Many spells have a duration of 1 turn, representing the amount of time a single fighting encounter. | ||
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* Half of the group' | * Half of the group' | ||
* A spell, magic item or monster description calls for a morale check. (Does apply to PC's) | * A spell, magic item or monster description calls for a morale check. (Does apply to PC's) | ||
+ | * A demon, ghost or spirit that has been driven out of a person by divine means. (Does not apply to PCs) | ||
__The Roll: | __The Roll: | ||
- | __The Effect__: | + | __The Effect__: |
__Rally__: | __Rally__: | ||
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* Spirits, such as ghosts, demons, etc. are not corporeal and thus cannot attack or be attacked by physical means. No weapons, even magical ones can do any damage to them. Holy Blessed weapons (see the 5th level Divine spell Holy Weapon) are the only exception. | * Spirits, such as ghosts, demons, etc. are not corporeal and thus cannot attack or be attacked by physical means. No weapons, even magical ones can do any damage to them. Holy Blessed weapons (see the 5th level Divine spell Holy Weapon) are the only exception. | ||
* Arcane Magic that does physical damage do not generally effect Spirits, unless specifically noted in the spell description. | * Arcane Magic that does physical damage do not generally effect Spirits, unless specifically noted in the spell description. | ||
- | * Divine Magic spells that do points of damage, however, do inflict damage on non-corporeal spirits. | + | * Divine Magic spells that do points of damage, however, do inflict damage on non-corporeal spirits. Holy Water also affects Demons, Ghosts and Spirits, as long as their are in the open, but cease to do so once they' |
- | * When they attack, they attack | + | * When disembodied spirits |
+ | * If a possessing spirit is driven out of a person, that person returns to 1 CHA, but is Frightened until healed to 3 points of Charisma or higher. | ||
* Spiritual attacks are not ranged attacks, the spirit must move into contact with the target. | * Spiritual attacks are not ranged attacks, the spirit must move into contact with the target. | ||
- | * If a spiritual attack is made against a creature that does not have the Ability Score rated, for damage tracking purposes (only), rate the creature as having a score equal to 7 plus its modifier. | + | * If a spiritual attack is made against a creature that does not have the Ability Score rated such as a monster or NPC, rate the creature as having a score equal to 7 plus its modifier |
* Spiritual creatures will have a standard attack and damage listed, but this is only used when fighting other spirits. | * Spiritual creatures will have a standard attack and damage listed, but this is only used when fighting other spirits. | ||
* If a disembodied spirit is brought to 0 hit points, it is not killed. Demons are sent back to Hell, other spirits are dissipated, both for a number of days equal to 100 divided by their HD, round up. | * If a disembodied spirit is brought to 0 hit points, it is not killed. Demons are sent back to Hell, other spirits are dissipated, both for a number of days equal to 100 divided by their HD, round up. |
combat.txt · Last modified: 2021/01/26 13:13 by dave