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combat [2020/01/19 20:56] davecombat [2020/01/21 17:10] dave
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 ====Time===== ====Time=====
-Combat is measured in Rounds of a handful of seconds each.  Each round Initiative is drawn (see below) and all active combatants have an opportunity to act. +Combat is measured in Rounds of six seconds each (10 rounds per minute).  Each round Initiative is drawn (see below) and all active combatants have an opportunity to act. 
  
 A Turn is a period of 10 minutes, which is used to measure movement and actions of exploring a dungeon or building. Many spells have a duration of 1 turn, representing the amount of time a single fighting encounter.  If a spell description or monster attack description refers to "1 turn","single fight" or "per battle" or "per fight" this refers to a single 10-minute turn.  Unless there is fresh pursuit or extreme haste, every fighting encounter is considered to last a full 10-minute exploration turn, allowing for time to catch one's breath, adjust equipment, bind up smaller scratches. A Turn is a period of 10 minutes, which is used to measure movement and actions of exploring a dungeon or building. Many spells have a duration of 1 turn, representing the amount of time a single fighting encounter.  If a spell description or monster attack description refers to "1 turn","single fight" or "per battle" or "per fight" this refers to a single 10-minute turn.  Unless there is fresh pursuit or extreme haste, every fighting encounter is considered to last a full 10-minute exploration turn, allowing for time to catch one's breath, adjust equipment, bind up smaller scratches.
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 __Rally__:  a character or monster that has not failed a Morale Check, may attempt to return Routed or Frightened allies to normal.  He must use an active action, and rolls a Charisma Check.  If he scores 11 or better, the routing or frightened allies may re-roll their morale check (at disadvantage if they are Frightened).  If the one attempting to rally other is not normally their leader, his CHA check is at disadvantage. __Rally__:  a character or monster that has not failed a Morale Check, may attempt to return Routed or Frightened allies to normal.  He must use an active action, and rolls a Charisma Check.  If he scores 11 or better, the routing or frightened allies may re-roll their morale check (at disadvantage if they are Frightened).  If the one attempting to rally other is not normally their leader, his CHA check is at disadvantage.
  
 +====Armor and Armor Class====
 +  * Monster Armor Class is determined by adding one of the 3 modifiers to 10, as determined by monster type.
 +  * Player Character and NPC Armor Class is determined by taking base number of the [[equipment|armor worn]] (10 for no armor, 12 for non-magic light armor, or 14-17 for various grades of Heavy Armor) and adding DEX bonus if you are wearing either no or light armor, and +2 if you are wielding a shield in one hand.
 +  * Magic items and spells can add additional points of Armor class, see the Magic Item's description.
 +  * However, no creature or character's Armor Class can ever exceed AC 22.
  
 ==== Mounted Combat ==== ==== Mounted Combat ====
combat.txt · Last modified: 2021/01/26 13:13 by dave