combat
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
combat [2020/01/19 20:56] – dave | combat [2020/01/21 17:10] – dave | ||
---|---|---|---|
Line 2: | Line 2: | ||
====Time===== | ====Time===== | ||
- | Combat is measured in Rounds of a handful of seconds each. Each round Initiative is drawn (see below) and all active combatants have an opportunity to act. | + | Combat is measured in Rounds of six seconds each (10 rounds per minute). Each round Initiative is drawn (see below) and all active combatants have an opportunity to act. |
A Turn is a period of 10 minutes, which is used to measure movement and actions of exploring a dungeon or building. Many spells have a duration of 1 turn, representing the amount of time a single fighting encounter. | A Turn is a period of 10 minutes, which is used to measure movement and actions of exploring a dungeon or building. Many spells have a duration of 1 turn, representing the amount of time a single fighting encounter. | ||
Line 33: | Line 33: | ||
__Rally__: | __Rally__: | ||
+ | ====Armor and Armor Class==== | ||
+ | * Monster Armor Class is determined by adding one of the 3 modifiers to 10, as determined by monster type. | ||
+ | * Player Character and NPC Armor Class is determined by taking base number of the [[equipment|armor worn]] (10 for no armor, 12 for non-magic light armor, or 14-17 for various grades of Heavy Armor) and adding DEX bonus if you are wearing either no or light armor, and +2 if you are wielding a shield in one hand. | ||
+ | * Magic items and spells can add additional points of Armor class, see the Magic Item's description. | ||
+ | * However, no creature or character' | ||
==== Mounted Combat ==== | ==== Mounted Combat ==== |
combat.txt · Last modified: 2021/01/26 13:13 by dave