combat
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combat [2020/02/04 15:07] – style andrew | combat [2020/02/04 15:17] – [Mounted Combat] andrew | ||
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=====Initiative===== | =====Initiative===== | ||
- | Grab a deck of standard playing cards (make sure to | + | We'll use standard Lords of Hack card initiative for this game. Use a deck of standard playing cards (make sure to |
leave both Jokers in) and deal one to each player including the GM. | leave both Jokers in) and deal one to each player including the GM. | ||
Now count down from the Joker to the Ace and on | Now count down from the Joker to the Ace and on | ||
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===== Mounted Combat ===== | ===== Mounted Combat ===== | ||
- | * You need Knightly Combat | + | * You need [[skills# |
* All characters suffer Disadvantage when making a ranged attack from a moving horse. | * All characters suffer Disadvantage when making a ranged attack from a moving horse. | ||
- | * Men on foot suffer | + | * Men on foot suffer |
* A rider proficient in Knightly Combat scores double damage when charging with a lance from a Heavy Warhorse. | * A rider proficient in Knightly Combat scores double damage when charging with a lance from a Heavy Warhorse. | ||
* A rider proficient in Knightly Combat attacks a footman in melee with advantage unless that footman is in a shield wall, or is using a long spear or bill. | * A rider proficient in Knightly Combat attacks a footman in melee with advantage unless that footman is in a shield wall, or is using a long spear or bill. | ||
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* A riding horse, mule, pony or draft horse must make a morale check before closing with an enemy and every round of combat to avoid bolting away from the fight. | * A riding horse, mule, pony or draft horse must make a morale check before closing with an enemy and every round of combat to avoid bolting away from the fight. | ||
* A warhorse will attack with its hooves (trample) when the rider makes a charge, and will strike out with its hooves any combat round when it does not move. | * A warhorse will attack with its hooves (trample) when the rider makes a charge, and will strike out with its hooves any combat round when it does not move. | ||
- | * Mounting a horse takes a full round's action. Dismounting from a horse takes a move action. You can attempt to mount or dismount from a horse as a quick action, but must make a Riding or Acrobatics check. | + | * Mounting a horse takes a full round, forfeiting your [[actions|Quick, |
===== Tactical Advantages ===== | ===== Tactical Advantages ===== |
combat.txt · Last modified: 2021/01/26 13:13 by dave