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combat [2020/02/04 15:10] – [Mounted Combat] andrewcombat [2020/02/04 15:15] – [Initiative] andrew
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 =====Initiative===== =====Initiative=====
  
-Grab a deck of standard playing cards (make sure to+We'll use standard Lords of Hack card initiative for this game. Use a deck of standard playing cards (make sure to
 leave both Jokers in) and deal one to each player including the GM.  leave both Jokers in) and deal one to each player including the GM. 
 Now count down from the Joker to the Ace and on Now count down from the Joker to the Ace and on
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 ===== Mounted Combat ===== ===== Mounted Combat =====
-  * You need [[sills|Knightly Combat]] Proficiency (all Knights and Templars automatically have this) or else suffer Disadvantage when making melee attacks from horseback.   +  * You need [[skills#proficiencies|Knightly Combat]] Proficiency (all Knights and Templars automatically have this) or else suffer Disadvantage when making melee attacks from horseback.   
   * All characters suffer Disadvantage when making a ranged attack from a moving horse.     * All characters suffer Disadvantage when making a ranged attack from a moving horse.  
   * Men on foot suffer Disadvantage when attacking a mounted man in melee, unless the footmen are using a Long Spear or a Bill.   * Men on foot suffer Disadvantage when attacking a mounted man in melee, unless the footmen are using a Long Spear or a Bill.
combat.txt · Last modified: 2021/01/26 13:13 by dave