combat
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
combat [2020/02/04 15:10] – [Mounted Combat] andrew | combat [2020/02/04 15:15] – [Initiative] andrew | ||
---|---|---|---|
Line 11: | Line 11: | ||
=====Initiative===== | =====Initiative===== | ||
- | Grab a deck of standard playing cards (make sure to | + | We'll use standard Lords of Hack card initiative for this game. Use a deck of standard playing cards (make sure to |
leave both Jokers in) and deal one to each player including the GM. | leave both Jokers in) and deal one to each player including the GM. | ||
Now count down from the Joker to the Ace and on | Now count down from the Joker to the Ace and on | ||
Line 41: | Line 41: | ||
===== Mounted Combat ===== | ===== Mounted Combat ===== | ||
- | * You need [[sills|Knightly Combat]] Proficiency (all Knights and Templars automatically have this) or else suffer Disadvantage when making melee attacks from horseback. | + | * You need [[skills# |
* All characters suffer Disadvantage when making a ranged attack from a moving horse. | * All characters suffer Disadvantage when making a ranged attack from a moving horse. | ||
* Men on foot suffer Disadvantage when attacking a mounted man in melee, unless the footmen are using a Long Spear or a Bill. | * Men on foot suffer Disadvantage when attacking a mounted man in melee, unless the footmen are using a Long Spear or a Bill. |
combat.txt · Last modified: 2021/01/26 13:13 by dave