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combat [2020/02/04 15:16] – [Mounted Combat] andrewcombat [2020/02/04 15:17] – [Mounted Combat] andrew
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   * A riding horse, mule, pony or draft horse must make a morale check before closing with an enemy and every round of combat to avoid bolting away from the fight.  These mounts will only attack if they are attacked, cannot flee, and have no rider.   * A riding horse, mule, pony or draft horse must make a morale check before closing with an enemy and every round of combat to avoid bolting away from the fight.  These mounts will only attack if they are attacked, cannot flee, and have no rider.
   * A warhorse will attack with its hooves (trample) when the rider makes a charge, and will strike out with its hooves any combat round when it does not move.   * A warhorse will attack with its hooves (trample) when the rider makes a charge, and will strike out with its hooves any combat round when it does not move.
-  * Mounting a horse takes a full round, forfeiting your [[actions|quickmove, and active actions]]. Dismounting from a horse takes a Move Action.  You can attempt to mount or dismount from a horse as a quick action, but must make a Riding or Acrobatics check.  If you fail the check you fall [[conditions#prone|Prone]] and forfeit the rest of your round.+  * Mounting a horse takes a full round, forfeiting your [[actions|QuickMove, and Active Actions]]. Dismounting from a horse takes a Move Action.  You can attempt to mount or dismount from a horse as a quick action, but must make a Riding or Acrobatics check.  If you fail the check you fall [[conditions#prone|Prone]] and forfeit the rest of your round.
  
 ===== Tactical Advantages ===== ===== Tactical Advantages =====
combat.txt · Last modified: 2021/01/26 13:13 by dave