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combat [2020/02/04 15:18] – [Tactical Advantages] andrewcombat [2020/02/11 19:05] – [Armor and Armor Class] andrew
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   * Monster Armor Class is determined by adding one of the 3 modifiers to 10, as determined by monster type.   * Monster Armor Class is determined by adding one of the 3 modifiers to 10, as determined by monster type.
   * Player Character and NPC Armor Class is determined by taking base number of the [[equipment|armor worn]] (10 for no armor, 12 for non-magic light armor, or 14-17 for various grades of Heavy Armor) and adding DEX bonus if you are wearing either no or light armor, and +2 if you are wielding a shield in one hand.   * Player Character and NPC Armor Class is determined by taking base number of the [[equipment|armor worn]] (10 for no armor, 12 for non-magic light armor, or 14-17 for various grades of Heavy Armor) and adding DEX bonus if you are wearing either no or light armor, and +2 if you are wielding a shield in one hand.
-  * Magic items and spells can add additional points of Armor class, see the Magic Item's description.+  * Magic items and spells can add additional points of Armor Class, see the Magic Item's description.
   * However, no creature or character's Armor Class can ever exceed AC 22.   * However, no creature or character's Armor Class can ever exceed AC 22.
  
combat.txt · Last modified: 2021/01/26 13:13 by dave