combat
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combat [2020/02/04 15:18] – [Tactical Advantages] andrew | combat [2020/02/11 19:35] – [Tactical Advantages] andrew | ||
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* Monster Armor Class is determined by adding one of the 3 modifiers to 10, as determined by monster type. | * Monster Armor Class is determined by adding one of the 3 modifiers to 10, as determined by monster type. | ||
* Player Character and NPC Armor Class is determined by taking base number of the [[equipment|armor worn]] (10 for no armor, 12 for non-magic light armor, or 14-17 for various grades of Heavy Armor) and adding DEX bonus if you are wearing either no or light armor, and +2 if you are wielding a shield in one hand. | * Player Character and NPC Armor Class is determined by taking base number of the [[equipment|armor worn]] (10 for no armor, 12 for non-magic light armor, or 14-17 for various grades of Heavy Armor) and adding DEX bonus if you are wearing either no or light armor, and +2 if you are wielding a shield in one hand. | ||
- | * Magic items and spells can add additional points of Armor class, see the Magic Item's description. | + | * Magic items and spells can add additional points of Armor Class, see the Magic Item's description. |
* However, no creature or character' | * However, no creature or character' | ||
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* If footmen make a close formation that is at least four men wide, and all of them are wielding round shields, they are said to be in a Shield Wall. All attacks (ranged or melee) made against a Shield wall are made with disadvantage. | * If footmen make a close formation that is at least four men wide, and all of them are wielding round shields, they are said to be in a Shield Wall. All attacks (ranged or melee) made against a Shield wall are made with disadvantage. | ||
* If someone is scaling a wall, fence, or stockade, | * If someone is scaling a wall, fence, or stockade, | ||
+ | * An attacker has advantage if they are unseen by their target through either stealth or magic. | ||
===== Ranged Attacks ===== | ===== Ranged Attacks ===== |
combat.txt · Last modified: 2021/01/26 13:13 by dave