combat
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combat [2020/02/11 19:05] – [Armor and Armor Class] andrew | combat [2020/03/02 16:06] – [Tactical Advantages] andrew | ||
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===== Tactical Advantages ===== | ===== Tactical Advantages ===== | ||
* A prone target is attacked with advantage in melee, but with disadvantage in ranged combat. | * A prone target is attacked with advantage in melee, but with disadvantage in ranged combat. | ||
- | * Getting up from a prone position, while carrying combat arms, takes an entire round' | + | * Getting up from a prone position, while carrying combat arms, takes an entire round' |
* An unconscious or incapacitated target is hit automatically in melee (not ranged) | * An unconscious or incapacitated target is hit automatically in melee (not ranged) | ||
* Two or more attackers gain advantage if they attack a lone footman. | * Two or more attackers gain advantage if they attack a lone footman. | ||
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* If footmen make a close formation that is at least four men wide, and all of them are wielding round shields, they are said to be in a Shield Wall. All attacks (ranged or melee) made against a Shield wall are made with disadvantage. | * If footmen make a close formation that is at least four men wide, and all of them are wielding round shields, they are said to be in a Shield Wall. All attacks (ranged or melee) made against a Shield wall are made with disadvantage. | ||
* If someone is scaling a wall, fence, or stockade, | * If someone is scaling a wall, fence, or stockade, | ||
+ | * An attacker has advantage if they are unseen by their target through either stealth or magic. | ||
===== Ranged Attacks ===== | ===== Ranged Attacks ===== |
combat.txt · Last modified: 2021/01/26 13:13 by dave