combat
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combat [2020/02/11 19:05] – [Armor and Armor Class] andrew | combat [2020/03/02 16:11] – [Tactical Advantages] andrew | ||
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===== Tactical Advantages ===== | ===== Tactical Advantages ===== | ||
- | * A prone target is attacked with advantage | + | * A prone target is attacked with Advantage |
- | * Getting up from a prone position, while carrying combat arms, takes an entire round' | + | * Getting up from a prone position, while carrying combat arms, takes an entire round' |
- | * An unconscious or incapacitated target is hit automatically in melee (not ranged) | + | * An [[conditions# |
- | * Two or more attackers gain advantage | + | * Two or more attackers gain Advantage |
- | * Four or more human attackers gain advantage | + | * Four or more human attackers gain Advantage |
- | * Human sized attackers cannot gain advantage | + | * Human sized attackers cannot gain Advantage |
- | * Five or more attackers gain advantage | + | * Five or more attackers gain Advantage |
- | * Two or more horsemen or footmen with Long Spears or Bills get advantage | + | * Two or more horsemen or footmen with Long Spears or Bills get Advantage |
- | * If footmen make a close formation that is at least four men wide, and all of them are wielding round shields, they are said to be in a Shield Wall. All attacks (ranged or melee) made against a Shield wall are made with disadvantage. | + | * If footmen make a close formation that is at least four men wide, and all of them are wielding round shields, they are said to be in a Shield Wall. All attacks (ranged or melee) made against a Shield wall are made with Disadvantage. |
- | * If someone is scaling a wall, fence, or stockade, | + | * If someone is scaling a wall, fence, or stockade, |
+ | * An attacker has Advantage if they are unseen by their target through either stealth or magic. | ||
===== Ranged Attacks ===== | ===== Ranged Attacks ===== |
combat.txt · Last modified: 2021/01/26 13:13 by dave