combat
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combat [2020/02/11 19:35] – [Tactical Advantages] andrew | combat [2020/03/02 16:13] – [Ranged Attacks] andrew | ||
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===== Tactical Advantages ===== | ===== Tactical Advantages ===== | ||
- | * A prone target is attacked with advantage | + | * A prone target is attacked with Advantage |
- | * Getting up from a prone position, while carrying combat arms, takes an entire round' | + | * Getting up from a prone position, while carrying combat arms, takes an entire round' |
- | * An unconscious or incapacitated target is hit automatically in melee (not ranged) | + | * An [[conditions# |
- | * Two or more attackers gain advantage | + | * Two or more attackers gain Advantage |
- | * Four or more human attackers gain advantage | + | * Four or more human attackers gain Advantage |
- | * Human sized attackers cannot gain advantage | + | * Human sized attackers cannot gain Advantage |
- | * Five or more attackers gain advantage | + | * Five or more attackers gain Advantage |
- | * Two or more horsemen or footmen with Long Spears or Bills get advantage | + | * Two or more horsemen or footmen with Long Spears or Bills get Advantage |
- | * If footmen make a close formation that is at least four men wide, and all of them are wielding round shields, they are said to be in a Shield Wall. All attacks (ranged or melee) made against a Shield wall are made with disadvantage. | + | * If footmen make a close formation that is at least four men wide, and all of them are wielding round shields, they are said to be in a Shield Wall. All attacks (ranged or melee) made against a Shield wall are made with Disadvantage. |
- | * If someone is scaling a wall, fence, or stockade, | + | * If someone is scaling a wall, fence, or stockade, |
- | * An attacker has advantage | + | * An attacker has Advantage |
===== Ranged Attacks ===== | ===== Ranged Attacks ===== | ||
* Ranged and thrown weapons are noted as such in their descriptions. | * Ranged and thrown weapons are noted as such in their descriptions. | ||
* Thrown weapons have a maximum range of 50' (10") while ranged weapons may reach the entire battlefield. | * Thrown weapons have a maximum range of 50' (10") while ranged weapons may reach the entire battlefield. | ||
- | * Ranged attacks are at disadvantage at 150' (30"), while thrown attacks are at disadvantage | + | * Ranged attacks are at disadvantage at 150' (30"), while thrown attacks are at Disadvantage |
- | * Targets with cover also impose | + | * Targets with cover also impose |
- | * In addition to the targeting | + | * In addition to the targeting |
- | * In addition to the targeting | + | * In addition to the targeting |
- | * Shooting into a melee that includes an ally is at disadvantage, and roll of a 1 hits the ally. | + | * Shooting into a melee that includes an ally is at Disadvantage, and any [[core_mechanic|critical failure]] |
=====Two-Weapon Combat===== | =====Two-Weapon Combat===== |
combat.txt · Last modified: 2021/01/26 13:13 by dave