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combat [2020/03/02 16:11] – [Tactical Advantages] andrewcombat [2020/03/02 16:13] – [Ranged Attacks] andrew
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   * Ranged and thrown weapons are noted as such in their descriptions.    * Ranged and thrown weapons are noted as such in their descriptions. 
   * Thrown weapons have a maximum range of 50' (10") while ranged weapons may reach the entire battlefield.   * Thrown weapons have a maximum range of 50' (10") while ranged weapons may reach the entire battlefield.
-  * Ranged attacks are at disadvantage at 150' (30"), while thrown attacks are at disadvantage at 25' (5"). +  * Ranged attacks are at disadvantage at 150' (30"), while thrown attacks are at Disadvantage at 25' (5"). 
-  * Targets with cover also impose disadvantage on ranged or thrown attacks. +  * Targets with cover also impose Disadvantage on ranged or thrown attacks. 
-  * In addition to the targeting disadvantage, a target in a roofed area through a window, is automatically minimum AC 17. +  * In addition to the targeting Disadvantage, a target in a roofed area through a window, is automatically minimum AC 17. 
-  * In addition to the targeting disadvantage, a target behind an arrow slit is automatically minimum AC 21. +  * In addition to the targeting Disadvantage, a target behind an arrow slit is automatically minimum AC 21. 
-  * Shooting into a melee that includes an ally is at disadvantage, and roll of a 1 hits the ally. +  * Shooting into a melee that includes an ally is at Disadvantage, and any [[core_mechanic|critical failure]] hits the ally instead of the target
  
 =====Two-Weapon Combat===== =====Two-Weapon Combat=====
combat.txt · Last modified: 2021/01/26 13:13 by dave