combat
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combat [2020/03/02 16:11] – [Tactical Advantages] andrew | combat [2020/03/02 16:13] – [Ranged Attacks] andrew | ||
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* Ranged and thrown weapons are noted as such in their descriptions. | * Ranged and thrown weapons are noted as such in their descriptions. | ||
* Thrown weapons have a maximum range of 50' (10") while ranged weapons may reach the entire battlefield. | * Thrown weapons have a maximum range of 50' (10") while ranged weapons may reach the entire battlefield. | ||
- | * Ranged attacks are at disadvantage at 150' (30"), while thrown attacks are at disadvantage | + | * Ranged attacks are at disadvantage at 150' (30"), while thrown attacks are at Disadvantage |
- | * Targets with cover also impose | + | * Targets with cover also impose |
- | * In addition to the targeting | + | * In addition to the targeting |
- | * In addition to the targeting | + | * In addition to the targeting |
- | * Shooting into a melee that includes an ally is at disadvantage, and roll of a 1 hits the ally. | + | * Shooting into a melee that includes an ally is at Disadvantage, and any [[core_mechanic|critical failure]] |
=====Two-Weapon Combat===== | =====Two-Weapon Combat===== |
combat.txt · Last modified: 2021/01/26 13:13 by dave