combat
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combat [2020/03/02 16:11] – [Tactical Advantages] andrew | combat [2020/03/02 16:19] – [Two-Weapon Combat] andrew | ||
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* Ranged and thrown weapons are noted as such in their descriptions. | * Ranged and thrown weapons are noted as such in their descriptions. | ||
* Thrown weapons have a maximum range of 50' (10") while ranged weapons may reach the entire battlefield. | * Thrown weapons have a maximum range of 50' (10") while ranged weapons may reach the entire battlefield. | ||
- | * Ranged attacks are at disadvantage at 150' (30"), while thrown attacks are at disadvantage | + | * Ranged attacks are at disadvantage at 150' (30"), while thrown attacks are at Disadvantage |
- | * Targets with cover also impose | + | * Targets with cover also impose |
- | * In addition to the targeting | + | * In addition to the targeting |
- | * In addition to the targeting | + | * In addition to the targeting |
- | * Shooting into a melee that includes an ally is at disadvantage, and roll of a 1 hits the ally. | + | * Shooting into a melee that includes an ally is at Disadvantage, and any [[core_mechanic|critical failure]] |
=====Two-Weapon Combat===== | =====Two-Weapon Combat===== | ||
* Instead of fighting with a shield or two-handed weapon, some fighters use a weapon in each hand. | * Instead of fighting with a shield or two-handed weapon, some fighters use a weapon in each hand. | ||
- | * Neither weapon may be a two-handed weapon (obviously), | + | * Neither weapon may be a two-handed weapon (obviously), |
- | * With the exception of a few class archetype features and special feature abilities, two weapon fighting | + | * With the exception of a few class archetype features and special feature abilities, two weapon fighting does not grant a second attack. |
- | * The dual wielder, instead, | + | * The dual wielder gains a +1 bonus to attack. On a successful hit, they dual wielder rolls the damage |
combat.txt · Last modified: 2021/01/26 13:13 by dave