combat
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combat [2020/03/02 16:11] – [Tactical Advantages] andrew | combat [2020/03/02 16:19] – [Disembodied Spirits, General Notes] andrew | ||
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* Ranged and thrown weapons are noted as such in their descriptions. | * Ranged and thrown weapons are noted as such in their descriptions. | ||
* Thrown weapons have a maximum range of 50' (10") while ranged weapons may reach the entire battlefield. | * Thrown weapons have a maximum range of 50' (10") while ranged weapons may reach the entire battlefield. | ||
- | * Ranged attacks are at disadvantage at 150' (30"), while thrown attacks are at disadvantage | + | * Ranged attacks are at disadvantage at 150' (30"), while thrown attacks are at Disadvantage |
- | * Targets with cover also impose | + | * Targets with cover also impose |
- | * In addition to the targeting | + | * In addition to the targeting |
- | * In addition to the targeting | + | * In addition to the targeting |
- | * Shooting into a melee that includes an ally is at disadvantage, and roll of a 1 hits the ally. | + | * Shooting into a melee that includes an ally is at Disadvantage, and any [[core_mechanic|critical failure]] |
=====Two-Weapon Combat===== | =====Two-Weapon Combat===== | ||
* Instead of fighting with a shield or two-handed weapon, some fighters use a weapon in each hand. | * Instead of fighting with a shield or two-handed weapon, some fighters use a weapon in each hand. | ||
- | * Neither weapon may be a two-handed weapon (obviously), | + | * Neither weapon may be a two-handed weapon (obviously), |
- | * With the exception of a few class archetype features and special feature abilities, two weapon fighting | + | * With the exception of a few class archetype features and special feature abilities, two weapon fighting does not grant a second attack. |
- | * The dual wielder, instead, | + | * The dual wielder gains a +1 bonus to attack. On a successful hit, they dual wielder rolls the damage |
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* If a spiritual attack is made against a creature that does not have the Ability Score rated such as a monster or NPC, rate the creature as having a score equal to 7 plus its modifier (for damage purposes only.) | * If a spiritual attack is made against a creature that does not have the Ability Score rated such as a monster or NPC, rate the creature as having a score equal to 7 plus its modifier (for damage purposes only.) | ||
* Spiritual creatures will have a standard attack and damage listed, but this is only used when fighting other spirits. | * Spiritual creatures will have a standard attack and damage listed, but this is only used when fighting other spirits. | ||
- | * If a disembodied spirit is brought to 0 hit points, it is not killed. Demons are sent back to Hell, other spirits are dissipated, both for a number of days equal to 100 divided by their HD, round up. | + | * If a disembodied spirit is brought to 0 hit points, it is not killed. Demons are sent back to [[cosmology|Hell]], other spirits are dissipated, both for a number of days equal to 100 divided by their HD, round up. |
====Spiritual Attack Procedure==== | ====Spiritual Attack Procedure==== |
combat.txt · Last modified: 2021/01/26 13:13 by dave