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combat [2020/03/02 16:19] – [Two-Weapon Combat] andrewcombat [2020/03/03 14:24] – [Morale] andrew
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   * A demon, ghost or spirit that has been driven out of a person by divine means. (Does not apply to PCs)   * A demon, ghost or spirit that has been driven out of a person by divine means. (Does not apply to PCs)
  
-**The Roll**:  The check is rolled with 1d20+Wisdom modifier and Proficiency (for PC's) or with 1d20 plus Morale number (NPC's and monsters).  Some monsters never check morale (such as many undead, all constructs).+**The Roll**:  The check is rolled with 1D20 WIS modifier and Proficiency (for PC's) or with 1D20 plus Morale number (NPC's and monsters).  Some monsters never check morale (such as many undead, all constructs).
  
-**The Effect**:  if the total of the roll is 11+, the check is passed and the characters/monsters suffer no effect from the roll.   If the total of the roll is 10 or less, the check is failed.  Those who fail gain the [[conditions#Routed|Routed]] condition, i.e., the must find the nearest, safest way to flee.  If they cannot escape, they gain the 'Frightenedand will fight back with disadvantage, if the enemy they are fighting is known for showing mercy and taking live prisoners, the Frightened opponents will surrender.  Routed characters/monsters may recheck morale every exploration turn once they have escaped the vicinity of their defeat to attempt to return to normal, but GM may rule them to be Demoralized if the defeat was especially severe.+**The Effect**:  If the total of the roll is 11+, the check is passed and the characters/monsters suffer no effect from the roll.   If the total of the roll is 10 or less, the check is failed.  Those who fail gain the [[conditions#Routed|Routed]] condition, i.e., the must find the nearest, safest way to flee.  If they cannot escape, they become [[conditions#frightened|Frightened]] and will fight back with Disadvantage, if the enemy they are fighting is known for showing mercy and taking live prisoners, the Frightened opponents will surrender.  Routed characters/monsters may recheck morale every exploration turn once they have escaped the vicinity of their defeat to attempt to return to normal, but the GM may rule them to be [[conditions#Demoralized|Demoralized]] if the defeat was especially severe.
  
-**Rally**:  character or monster that has not failed a Morale Check, may attempt to return [[conditions#Routed|Routed]] or [[conditions#Frightened|Frightened]] allies to normal.  He must use an active action, and rolls a Charisma check.  If he scores 11 or better, the affected allies may re-roll their morale check (at disadvantage if they are Frightened).  If the one attempting to rally other is not normally their leader, his CHA check is at disadvantage.+**Rally**: character or monster that has not failed a Morale Check, may attempt to return [[conditions#Routed|Routed]] or [[conditions#Frightened|Frightened]] allies to normal.  He must use an active action, and rolls a Charisma check.  If he scores 11 or better, the affected allies may re-roll their morale check (at disadvantage if they are Frightened. If the one attempting to rally other is not normally their leader, his CHA check is at Disadvantage.
  
 =====Armor and Armor Class===== =====Armor and Armor Class=====
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   * If a spiritual attack is made against a creature that does not have the Ability Score rated such as a monster or NPC, rate the creature as having a score equal to 7 plus its modifier (for damage purposes only.)   * If a spiritual attack is made against a creature that does not have the Ability Score rated such as a monster or NPC, rate the creature as having a score equal to 7 plus its modifier (for damage purposes only.)
   * Spiritual creatures will have a standard attack and damage listed, but this is only used when fighting other spirits.   * Spiritual creatures will have a standard attack and damage listed, but this is only used when fighting other spirits.
-  * If a disembodied spirit is brought to 0 hit points, it is not killed. Demons are sent back to Hell, other spirits are dissipated, both for a number of days equal to 100 divided by their HD, round up.+  * If a disembodied spirit is brought to 0 hit points, it is not killed. Demons are sent back to [[cosmology|Hell]], other spirits are dissipated, both for a number of days equal to 100 divided by their HD, round up.
  
 ====Spiritual Attack Procedure==== ====Spiritual Attack Procedure====
combat.txt · Last modified: 2021/01/26 13:13 by dave