combat
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combat [2020/03/02 16:19] – [Two-Weapon Combat] andrew | combat [2020/03/18 14:57] – [Initiative] andrew | ||
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down from there. To resolve ties, Spades come first, | down from there. To resolve ties, Spades come first, | ||
then Hearts, Diamonds, and lastly Clubs. When a player' | then Hearts, Diamonds, and lastly Clubs. When a player' | ||
- | card comes up, they may do the actions for the round for their character and all NPC retainers. The GM may choose to draw different cards for different individuals or groups of monsters. | + | card comes up, they may do the actions for the round for their character and all NPC retainers. |
+ | The GM may choose to draw different cards for different individuals or groups of monsters. | ||
A player who draws a Joker can go whenever they want, but may not interrupt another player' | A player who draws a Joker can go whenever they want, but may not interrupt another player' | ||
+ | |||
+ | A player may decide to hold their action by flipping their card over. They may hold from round to round in which case they are not dealt a new card. A player with a held action may choose to take their turn after any subsequent round. However, they may not interrupt another initiative unless they have drawn a Joker. | ||
=====Morale===== | =====Morale===== | ||
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* A demon, ghost or spirit that has been driven out of a person by divine means. (Does not apply to PCs) | * A demon, ghost or spirit that has been driven out of a person by divine means. (Does not apply to PCs) | ||
- | **The Roll**: | + | **The Roll**: |
- | **The Effect**: | + | **The Effect**: |
- | **Rally**: | + | **Rally**: |
=====Armor and Armor Class===== | =====Armor and Armor Class===== | ||
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* If a spiritual attack is made against a creature that does not have the Ability Score rated such as a monster or NPC, rate the creature as having a score equal to 7 plus its modifier (for damage purposes only.) | * If a spiritual attack is made against a creature that does not have the Ability Score rated such as a monster or NPC, rate the creature as having a score equal to 7 plus its modifier (for damage purposes only.) | ||
* Spiritual creatures will have a standard attack and damage listed, but this is only used when fighting other spirits. | * Spiritual creatures will have a standard attack and damage listed, but this is only used when fighting other spirits. | ||
- | * If a disembodied spirit is brought to 0 hit points, it is not killed. Demons are sent back to Hell, other spirits are dissipated, both for a number of days equal to 100 divided by their HD, round up. | + | * If a disembodied spirit is brought to 0 hit points, it is not killed. Demons are sent back to [[cosmology|Hell]], other spirits are dissipated, both for a number of days equal to 100 divided by their HD, round up. |
====Spiritual Attack Procedure==== | ====Spiritual Attack Procedure==== |
combat.txt · Last modified: 2021/01/26 13:13 by dave