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combat [2020/03/03 14:24] – [Morale] andrewcombat [2020/03/18 14:57] – [Initiative] andrew
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 down from there. To resolve ties, Spades come first, down from there. To resolve ties, Spades come first,
 then Hearts, Diamonds, and lastly Clubs. When a player's then Hearts, Diamonds, and lastly Clubs. When a player's
-card comes up, they may do the actions for the round for their character and all NPC retainers. The GM may choose to draw different cards for different individuals or groups of monsters. +card comes up, they may do the actions for the round for their character and all NPC retainers.  
 +The GM may choose to draw different cards for different individuals or groups of monsters. 
  
 A player who draws a Joker can go whenever they want, but may not interrupt another player's turn. They may reroll one die of their choice during the round (attacks, saves, or damage)! After a round where one or more Jokers are dealt, the deck is reshuffled for the next round's initiative.  A player who draws a Joker can go whenever they want, but may not interrupt another player's turn. They may reroll one die of their choice during the round (attacks, saves, or damage)! After a round where one or more Jokers are dealt, the deck is reshuffled for the next round's initiative. 
 +
 +A player may decide to hold their action by flipping their card over. They may hold from round to round in which case they are not dealt a new card. A player with a held action may choose to take their turn after any subsequent round. However, they may not interrupt another initiative unless they have drawn a Joker. 
  
 =====Morale===== =====Morale=====
combat.txt · Last modified: 2021/01/26 13:13 by dave