User Tools

Site Tools


combat

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
combat [2020/07/05 13:27] davecombat [2020/07/20 00:08] – [Two-Weapon Combat] andrew
Line 19: Line 19:
 The GM may choose to draw different cards for different individuals or groups of monsters.  The GM may choose to draw different cards for different individuals or groups of monsters. 
  
-A player who draws a Joker can go whenever they want, but may not interrupt another player's turn. They add +2 to all skill, ability check, attack, magic, damage, heal dice or morale roll made during the turn by all units moving on that initiative card! After a round where one or more Jokers are dealt, the deck is reshuffled for the next round's initiative. +A player who draws a Joker can go whenever they want, but may not interrupt another player's turn. They add +2 to all skill, ability check, attack, magic, damage, heal dice or morale roll made during the turn by all units acting on that initiative card! After a round where one or more Jokers are dealt, the deck is reshuffled for the next round's initiative. 
  
 A player may decide to hold their action by flipping their card over. They may hold from round to round in which case they are not dealt a new card. A player with a held action may choose to take their turn after any subsequent round. However, they may not interrupt another initiative unless they have drawn a Joker.  A player may decide to hold their action by flipping their card over. They may hold from round to round in which case they are not dealt a new card. A player with a held action may choose to take their turn after any subsequent round. However, they may not interrupt another initiative unless they have drawn a Joker. 
Line 80: Line 80:
   * Neither weapon may be a two-handed weapon (obviously), and neither weapon may be a spear or lance.  Only one of the weapons may be a martial weapon.  This technique cannot be used on horseback.   * Neither weapon may be a two-handed weapon (obviously), and neither weapon may be a spear or lance.  Only one of the weapons may be a martial weapon.  This technique cannot be used on horseback.
   * With the exception of a few class archetype features and special feature abilities, two weapon fighting does not grant a second attack.   * With the exception of a few class archetype features and special feature abilities, two weapon fighting does not grant a second attack.
-  * The dual wielder gains a +1 bonus to attack. On a successful hit, they dual wielder rolls the damage of both weapons, but chooses which one to use based on which roll was better and/or which of the two damage types (piercing, slashing or bludgeoning) might be more advantageous.+  * The dual wielder gains a +1 bonus to attack. On a successful hit, the dual wielder rolls the damage of both weapons, but chooses which one to use based on which roll was better and/or which of the two damage types (piercing, slashing or bludgeoning) might be more advantageous.
  
  
combat.txt · Last modified: 2021/01/26 13:13 by dave