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conditions [2019/12/28 00:54] – [Charmed] andrewconditions [2019/12/28 00:57] – [Asleep] andrew
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 ===== Asleep ===== ===== Asleep =====
  
-And character that is asleep will not take any actions and cannot defend himself. If he takes damage,+Any character that is asleep will not take any actions and cannot defend himself. If he takes damage,
 hears a loud noise or his sleep is disrupted in any other way, he will wake up, but needs one round to hears a loud noise or his sleep is disrupted in any other way, he will wake up, but needs one round to
 get up and be ready to defend himself. An asleep character is considered to be Helpless and probably get up and be ready to defend himself. An asleep character is considered to be Helpless and probably
 Prone. Prone.
-Blinded+===== Blinded ===== 
 A blinded character cannot see. He suffers a -4 penalty to attack skill and initiative rolls and loses his A blinded character cannot see. He suffers a -4 penalty to attack skill and initiative rolls and loses his
 dexterity bonus to armor class. A character who loses one eye, or can’t see out of one eye is half- dexterity bonus to armor class. A character who loses one eye, or can’t see out of one eye is half-
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 get another half-blinded status. get another half-blinded status.
  
-Bloodied+===== Bloodied ===== 
 Once a creature has lost half or more of its maximum hit points, it is considered bloodied. Being Once a creature has lost half or more of its maximum hit points, it is considered bloodied. Being
 bloodied can trigger certain actions specified in the monster or talent description. bloodied can trigger certain actions specified in the monster or talent description.
-Charmed+===== Charmed ===== 
 A charmed character is friendly to the creature that caused the charm. That does not necessarily A charmed character is friendly to the creature that caused the charm. That does not necessarily
 mean it will obey said creature. In many cases, a streetwise or influence proficiency check is required mean it will obey said creature. In many cases, a streetwise or influence proficiency check is required
 to have the charmed character do the charmer’s bidding, and even then only if they share a common to have the charmed character do the charmer’s bidding, and even then only if they share a common
 language or mode of communication. language or mode of communication.
-Confused+===== Confused ===== 
 A confused character acts randomly. At the beginning of each round, 2d6 is rolled. The table below A confused character acts randomly. At the beginning of each round, 2d6 is rolled. The table below
 determines the character’s behavior for that round. determines the character’s behavior for that round.
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 9-11 Attack allies or each other 9-11 Attack allies or each other
 12 Try to flee 12 Try to flee
-Dazed+===== Dazed ===== 
 A dazed character takes no actions, but suffers no further penalties. Unless mentioned otherwise, this A dazed character takes no actions, but suffers no further penalties. Unless mentioned otherwise, this
 effect lasts one round. effect lasts one round.
-Deafened+===== Deafened ===== 
 A deafened character takes a -4 penalty to initiative rolls. A deafened character takes a -4 penalty to initiative rolls.
-Disfigured+===== Disfigured ===== 
 A disfigured character’s body has been twisted and broken from wounds or magic. They move 10’ A disfigured character’s body has been twisted and broken from wounds or magic. They move 10’
 slower than they should, may not forced march, and suffer a -1 AC penalty from their halting gait. slower than they should, may not forced march, and suffer a -1 AC penalty from their halting gait.
-Disoriented+===== Disoriented ===== 
 Disoriented creatures receive a -2 penalty to saving throws and attack rolls. Disoriented creatures receive a -2 penalty to saving throws and attack rolls.
-Dumb+===== Dumb ===== 
 Your lips and tongue
are severed, mangled, or rendered inoperable. The victim cannot effectively Your lips and tongue
are severed, mangled, or rendered inoperable. The victim cannot effectively
 speak, cast spells or use magic items involving speech, and they suffer a -4 penalty to reaction rolls. speak, cast spells or use magic items involving speech, and they suffer a -4 penalty to reaction rolls.
-Dominated+===== Dominated ===== 
 The character is under the control of another creature. It obeys the dominator unfailingly but suffers The character is under the control of another creature. It obeys the dominator unfailingly but suffers
 a -1 penalty to all rolls. Unless dominated for a prolonged period of time, the master creature will a -1 penalty to all rolls. Unless dominated for a prolonged period of time, the master creature will
 most likely not know about the dominated being’s special abilities, like spellcasting. most likely not know about the dominated being’s special abilities, like spellcasting.
-Drained+===== Drained ===== 
 A drained character suffers a -1 penalty to attack skill, saving throws, proficiency checks, and A drained character suffers a -1 penalty to attack skill, saving throws, proficiency checks, and
 attribute tests. A character can be drained several times, and the duration could be anywhere from attribute tests. A character can be drained several times, and the duration could be anywhere from
 one turn to permanent. one turn to permanent.
-Entangled+===== Entangled ===== 
 When a character is entangled, he moves at half speed and loses his dexterity bonus to armor class. When a character is entangled, he moves at half speed and loses his dexterity bonus to armor class.
 Entangled characters that try to cast a spell have to make an appropriate saving throw or the spell is Entangled characters that try to cast a spell have to make an appropriate saving throw or the spell is
 lost. lost.
  
-Exhausted +===== Exhausted ===== 
-Exhausted characters suffer a penalty of -1 on attack throws and damage rolls until they have rested + 
-for 1 turn. + 
-Fascinated+===== Fascinated ===== 
 A fascinated character is entranced by an effect, often a supernatural one. He will not act as long as A fascinated character is entranced by an effect, often a supernatural one. He will not act as long as
 the effect lasts. If he is threatened, the character is permitted an appropriate saving throw to break the effect lasts. If he is threatened, the character is permitted an appropriate saving throw to break
 free. free.
-Helpless+===== Helpless ===== 
 A helpless character is paralyzed, held, bound, sleeping, unconscious or otherwise completely at an A helpless character is paralyzed, held, bound, sleeping, unconscious or otherwise completely at an
 opponent’s mercy. A helpless target is treated as having a Dexterity of 0 (-5 AC modifier) against opponent’s mercy. A helpless target is treated as having a Dexterity of 0 (-5 AC modifier) against
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 by taking a full round. An enemy can also use a bow or crossbow, provided he is adjacent to the by taking a full round. An enemy can also use a bow or crossbow, provided he is adjacent to the
 target. target.
-Immobilized+===== Immobilized ===== 
 An immobilized character cannot move from the spot, but suffers no further penalties. An immobilized character cannot move from the spot, but suffers no further penalties.
-Lame+===== Lame ===== 
 Lame characters may only move at half their maximum speed and they lose all dexterity bonuses to Lame characters may only move at half their maximum speed and they lose all dexterity bonuses to
 armor class. armor class.
-Maimed+===== Maimed ===== 
 A maimed character may not use a hand due to it being severed or crushed, or being rendered A maimed character may not use a hand due to it being severed or crushed, or being rendered
 useless by magic. They cannot dual wield or use two-handed weapons. useless by magic. They cannot dual wield or use two-handed weapons.
-Mauled+===== Mauled ===== 
 The character has been gruesomely scarred. It is impossible for them to impersonate another; +2 to The character has been gruesomely scarred. It is impossible for them to impersonate another; +2 to
 intimidate others, -4 to all other reaction rolls. intimidate others, -4 to all other reaction rolls.
-Panicked+===== Panicked ===== 
 A panicked character does nothing but run away from the source of his fear taking the path of least A panicked character does nothing but run away from the source of his fear taking the path of least
 resistance on their initiative card. If the panicked creature is trapped and may not flee, they may resistance on their initiative card. If the panicked creature is trapped and may not flee, they may
 fight back against the source of their fear at a -2 penalty attack skill. fight back against the source of their fear at a -2 penalty attack skill.
-Paralyzed+===== Paralyzed ===== 
 A paralyzed character cannot attack, act, or move at all, but can take still think clearly. If a paralyzed A paralyzed character cannot attack, act, or move at all, but can take still think clearly. If a paralyzed
 character is attacked, he is hit automatically. character is attacked, he is hit automatically.
-Petrified+===== Petrified ===== 
 A petrified character has been turned into solid stone. He cannot move, does not think and will not A petrified character has been turned into solid stone. He cannot move, does not think and will not
 remember anything that happened while he was petrified. remember anything that happened while he was petrified.
-Prone+===== Prone ===== 
 A prone character lies on the ground. He needs to spend one round’s worth of movement to get up A prone character lies on the ground. He needs to spend one round’s worth of movement to get up
 again. Meanwhile, he suffers a -2 armor class penalty against melee attacks, a +2 armor class bonus again. Meanwhile, he suffers a -2 armor class penalty against melee attacks, a +2 armor class bonus
 against ranged attacks, a -4 melee attack skill penalty and cannot use ranged weapons expect for against ranged attacks, a -4 melee attack skill penalty and cannot use ranged weapons expect for
 crossbows. crossbows.
-Scarred+===== Scarred ===== 
 The character is severely scarred. The character is -2 to throws to impersonate another person. The character is severely scarred. The character is -2 to throws to impersonate another person.
 Three scars will make the character mauled. Three scars will make the character mauled.
-Shaken+===== Shaken ===== 
  
 Shaken characters are afraid of something, but still in the fight. They suffer a -2 penalty to attack skill Shaken characters are afraid of something, but still in the fight. They suffer a -2 penalty to attack skill
 rolls and a -2 on further morale checks. Shaken characters who fail a morale roll are immediately rolls and a -2 on further morale checks. Shaken characters who fail a morale roll are immediately
 Panicked. Panicked.
-Sickened+===== Sickened ===== 
 The character has caught a disease. He suffers a -2 penalty to saving throws, attack skill, armor class, The character has caught a disease. He suffers a -2 penalty to saving throws, attack skill, armor class,
 ability checks and proficiency checks. ability checks and proficiency checks.
-Slowed+===== Slowed ===== 
 A slowed character moves at half speed and has his initiative phase after all other combatants. A slowed character moves at half speed and has his initiative phase after all other combatants.
-Staggered+===== Staggered ===== 
 The character can only attack or move, but may not do both. Unless mentioned otherwise, this effect The character can only attack or move, but may not do both. Unless mentioned otherwise, this effect
 lasts one round. lasts one round.
-Stunned+ 
 +===== Stressed ===== 
 + 
 + 
 +===== Stunned ===== 
 A stunned character drops everything he carries and cannot take any actions. Additionally, he suffers A stunned character drops everything he carries and cannot take any actions. Additionally, he suffers
 a -2 armor class penalty. a -2 armor class penalty.
-Unconscious+===== Unconscious ===== 
 An unconscious character is like a character that is asleep, but cannot be easily awakened by loud An unconscious character is like a character that is asleep, but cannot be easily awakened by loud
 noise or light damage. An unconscious character is also considered to be helpless and probably noise or light damage. An unconscious character is also considered to be helpless and probably
 prone. prone.
  
conditions.txt · Last modified: 2020/03/12 15:10 by andrew