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conditions [2019/12/28 00:57] – [Asleep] andrewconditions [2019/12/28 01:00] – [Charmed] andrew
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 +===== Frightened =====
  
 +A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight.
 +The creature can’t willingly move closer to the source of its fear.
 +===== Grappled =====
 +
 +A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
 +The condition ends if the Grappler is incapacitated (see the condition).
 +The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by the Thunderwave spell.
 +===== Incapacitated =====
 +
 +An incapacitated creature can’t take Actions or reactions.
 +===== Invisible =====
 +
 +An invisible creature is impossible to see without the aid of magic or a Special sense. For the purpose of Hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.
 +Attack rolls against the creature have disadvantage, and the creature’s Attack rolls have advantage.
 +===== Paralyzed =====
 +
 +A paralyzed creature is incapacitated (see the condition) and can’t move or speak.
 +The creature automatically fails Strength and Dexterity Saving Throws.
 +Attack rolls against the creature have advantage.
 +Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
 +===== Petrified =====
 +
 +A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
 +The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.
 +Attack rolls against the creature have advantage.
 +The creature automatically fails Strength and Dexterity Saving Throws.
 +The creature has Resistance to all damage.
 +The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.
 +===== Poisoned =====
 +
 +A poisoned creature has disadvantage on Attack rolls and Ability Checks.
 +===== Prone =====
 +
 +A prone creature’s only Movement option is to crawl, unless it stands up and thereby ends the condition.
 +The creature has disadvantage on Attack rolls.
 +An Attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the Attack roll has disadvantage.
 +===== Restrained =====
 +
 +A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
 +Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.
 +The creature has disadvantage on Dexterity Saving Throws.
 +===== Stunned =====
 +
 +A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.
 +The creature automatically fails Strength and Dexterity Saving Throws.
 +Attack rolls against the creature have advantage.
 +===== Unconscious =====
 +
 +An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings
 +The creature drops whatever it’s holding and falls prone.
 +The creature automatically fails Strength and Dexterity Saving Throws.
 +Attack rolls against the creature have advantage.
 +Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
 ===== Armless ===== ===== Armless =====
  
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 ===== Deafened ===== ===== Deafened =====
  
-A deafened character takes a -4 penalty to initiative rolls.+A deafened creature can’t hear and automatically fails any ability check that requires hearing.
 ===== Disfigured ===== ===== Disfigured =====
  
conditions.txt · Last modified: 2020/03/12 15:10 by andrew