conditions
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conditions [2019/12/28 00:57] – [Asleep] andrew | conditions [2019/12/28 01:08] – [Unconscious] andrew | ||
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+ | ===== Frightened ===== | ||
+ | A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. | ||
+ | The creature can’t willingly move closer to the source of its fear. | ||
+ | ===== Grappled ===== | ||
+ | |||
+ | A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. | ||
+ | The condition ends if the Grappler is incapacitated (see the condition). | ||
+ | The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by the Thunderwave spell. | ||
+ | ===== Incapacitated ===== | ||
+ | |||
+ | An incapacitated creature can’t take Actions or reactions. | ||
+ | ===== Invisible ===== | ||
+ | |||
+ | An invisible creature is impossible to see without the aid of magic or a Special sense. For the purpose of Hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves. | ||
+ | Attack rolls against the creature have disadvantage, | ||
+ | ===== Paralyzed ===== | ||
+ | |||
+ | A paralyzed creature is incapacitated (see the condition) and can’t move or speak. | ||
+ | The creature automatically fails Strength and Dexterity Saving Throws. | ||
+ | Attack rolls against the creature have advantage. | ||
+ | Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature. | ||
+ | ===== Petrified ===== | ||
+ | |||
+ | A petrified creature is transformed, | ||
+ | The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings. | ||
+ | Attack rolls against the creature have advantage. | ||
+ | The creature automatically fails Strength and Dexterity Saving Throws. | ||
+ | The creature has Resistance to all damage. | ||
+ | The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized. | ||
+ | ===== Poisoned ===== | ||
+ | |||
+ | A poisoned creature has disadvantage on Attack rolls and Ability Checks. | ||
+ | ===== Prone ===== | ||
+ | |||
+ | A prone creature’s only Movement option is to crawl, unless it stands up and thereby ends the condition. | ||
+ | The creature has disadvantage on Attack rolls. | ||
+ | An Attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the Attack roll has disadvantage. | ||
+ | ===== Restrained ===== | ||
+ | |||
+ | A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. | ||
+ | Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. | ||
+ | The creature has disadvantage on Dexterity Saving Throws. | ||
+ | ===== Stunned ===== | ||
+ | |||
+ | A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly. | ||
+ | The creature automatically fails Strength and Dexterity Saving Throws. | ||
+ | Attack rolls against the creature have advantage. | ||
+ | ===== Unconscious ===== | ||
+ | |||
+ | An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings | ||
+ | The creature drops whatever it’s holding and falls prone. | ||
+ | The creature automatically fails Strength and Dexterity Saving Throws. | ||
+ | Attack rolls against the creature have advantage. | ||
+ | Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature. | ||
===== Armless ===== | ===== Armless ===== | ||
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===== Deafened ===== | ===== Deafened ===== | ||
- | A deafened | + | A deafened |
===== Disfigured ===== | ===== Disfigured ===== | ||
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prone. | prone. | ||
+ | ----- | ||
+ | |||
+ | ====== Design Notes ====== | ||
+ | |||
+ | I'm going to add some particular conditions to reflect maimings from going to zero hit points, as well as conditions for new spells. |
conditions.txt · Last modified: 2020/03/12 15:10 by andrew