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conditions [2019/12/28 22:35] andrewconditions [2019/12/30 16:33] – [Confused] andrew
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 ===== Addled ===== ===== Addled =====
  
-The character’s thinking is damaged by drink, disease, magic, or brain trauma. The character has disadvantage on any Intelligence checks.+The character’s thinking is damaged by drink, disease, magic, or brain trauma. The character has disadvantage on any Intelligence checks including Arcane magic spell checks. Addled spellcasters lose concentration
  
 ===== Armless ===== ===== Armless =====
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 (2d6) (2d6)
  
-Reaction +^Roll^ Reaction^ 
-2 Attack Caster +||Attack source of confusion| 
-3-5 Attack caster or their allies +|3-5 |Attack source of confusion or their allies| 
-6-8 Remain idle +|6-8|Remain idle| 
-9-11 Attack allies or each other +|9-11|Attack allies or themselves| 
-12 Try to flee+|12 |Try to flee|
  
 +Confused spellcasters lose concentration. 
 ===== Dazed ===== ===== Dazed =====
  
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 ===== Disoriented ===== ===== Disoriented =====
  
-Disoriented creatures receive a -2 penalty to all checks and attack rolls.+Disoriented creatures receive a -2 penalty to all checks and attack rolls. Unless mentioned otherwise, this effect lasts one round.
  
 ===== Dumb ===== ===== Dumb =====
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 ===== Drained ===== ===== Drained =====
  
-A drained character suffers a -1 penalty to attack skill, saving throws, proficiency checksand +A drained character suffers a -1 penalty to all checks and attacks. A character can be drained several times, and the duration could be anywhere from one round to permanent.
-attribute tests. A character can be drained several times, and the duration could be anywhere from +
-one turn to permanent.+
 ===== Entangled ===== ===== Entangled =====
  
-When a character is entangled, he moves at half speed and loses his dexterity bonus to armor class. +When a character is entangled, he moves at half speed and loses his Dexterity bonus to armor class. 
-Entangled characters that try to cast a spell have to make an appropriate saving throw or the spell is+Entangled characters that try to cast a spell have to make a [[concentration|concentration check]] or the spell is
 lost. lost.
  
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 ===== Incapacitated ===== ===== Incapacitated =====
  
-An incapacitated creature can’t take Actions or reactions.+An incapacitated creature can’t take any [[actions]].
 ===== Invisible ===== ===== Invisible =====
  
 An invisible creature is impossible to see without the aid of magic or a Special sense. For the purpose of Hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves. An invisible creature is impossible to see without the aid of magic or a Special sense. For the purpose of Hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.
 Attack rolls against the creature have disadvantage, and the creature’s Attack rolls have advantage. Attack rolls against the creature have disadvantage, and the creature’s Attack rolls have advantage.
 +
 +
 +===== Lame =====
 +
 +Lame characters may only move at half their maximum speed and they lose all dexterity bonuses to
 +armor class.
 +===== Maimed =====
 +
 +A maimed character may not use a hand due to it being severed or crushed, or being rendered
 +useless by magic. They cannot dual wield or use two-handed weapons.
 +===== Mauled =====
 +
 +The character has been gruesomely scarred. It is impossible for them to impersonate another; +2 to
 +intimidate others, -4 to all other reaction rolls.
 +
 +
 ===== Paralyzed ===== ===== Paralyzed =====
  
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 The creature has Resistance to all damage. The creature has Resistance to all damage.
 The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized. The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.
 +
 ===== Poisoned ===== ===== Poisoned =====
  
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 Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.
 The creature has disadvantage on Dexterity Saving Throws. The creature has disadvantage on Dexterity Saving Throws.
 +
 +===== Scarred =====
 +
 +The character is severely scarred. The character is -2 to throws to impersonate another person.
 +Three scars will make the character mauled.
 +
 +===== Stressed =====
 +
 +A stressed character has one or more levels of [[stress]].
 +
 +
 ===== Stunned ===== ===== Stunned =====
  
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 by taking a full round. An enemy can also use a bow or crossbow, provided he is adjacent to the by taking a full round. An enemy can also use a bow or crossbow, provided he is adjacent to the
 target. target.
-===== Immobilized ===== 
  
-An immobilized character cannot move from the spot, but suffers no further penalties. 
-===== Lame ===== 
  
-Lame characters may only move at half their maximum speed and they lose all dexterity bonuses to 
-armor class. 
-===== Maimed ===== 
  
-A maimed character may not use a hand due to it being severed or crushed, or being rendered 
-useless by magic. They cannot dual wield or use two-handed weapons. 
-===== Mauled ===== 
  
-The character has been gruesomely scarred. It is impossible for them to impersonate another; +2 to 
-intimidate others, -4 to all other reaction rolls. 
 ===== Panicked ===== ===== Panicked =====
  
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 against ranged attacks, a -4 melee attack skill penalty and cannot use ranged weapons expect for against ranged attacks, a -4 melee attack skill penalty and cannot use ranged weapons expect for
 crossbows. crossbows.
-===== Scarred ===== 
  
-The character is severely scarred. The character is -2 to throws to impersonate another person. +
-Three scars will make the character mauled.+
 ===== Shaken ===== ===== Shaken =====
  
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 The character can only attack or move, but may not do both. Unless mentioned otherwise, this effect The character can only attack or move, but may not do both. Unless mentioned otherwise, this effect
 lasts one round. lasts one round.
- 
-===== Stressed ===== 
- 
  
 ===== Stunned ===== ===== Stunned =====
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 A stunned character drops everything he carries and cannot take any actions. Additionally, he suffers A stunned character drops everything he carries and cannot take any actions. Additionally, he suffers
 a -2 armor class penalty. a -2 armor class penalty.
-===== Unconscious ===== 
  
-An unconscious character is like a character that is asleep, but cannot be easily awakened by loud 
-noise or light damage. An unconscious character is also considered to be helpless and probably 
-prone. 
  
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conditions.txt · Last modified: 2020/03/12 15:10 by andrew