conditions
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conditions [2019/12/28 22:35] – andrew | conditions [2020/02/04 15:13] – [Frightened] andrew | ||
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===== Addled ===== | ===== Addled ===== | ||
- | The character’s thinking is damaged by drink, disease, magic, or brain trauma. The character has disadvantage on any Intelligence checks. | + | The character’s thinking is damaged by drink, disease, magic, or brain trauma. The character has disadvantage on any Intelligence |
===== Armless ===== | ===== Armless ===== | ||
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===== Asleep ===== | ===== Asleep ===== | ||
- | <del>Any character that is asleep | + | Any character that is asleep is considered to be [[# |
- | hears a loud noise or his sleep is disrupted in any other way, he will wake up, but needs one round to | + | |
- | get up and be ready to defend himself. An asleep character | + | |
- | Prone.</ | + | |
===== Blinded ===== | ===== Blinded ===== | ||
A blinded creature can’t see and automatically fails any ability check that requires sight. | A blinded creature can’t see and automatically fails any ability check that requires sight. | ||
- | Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage. | + | Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. |
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(2d6) | (2d6) | ||
- | Reaction | + | ^Roll^ |
- | 2 Attack | + | |2 |Attack |
- | 3-5 Attack | + | |3-5 |Attack |
- | 6-8 Remain idle | + | |6-8|Remain idle| |
- | 9-11 Attack allies or each other | + | |9-11|Attack allies or themselves| |
- | 12 Try to flee | + | |12 |Try to flee| |
- | ===== Dazed ===== | + | Confused spellcasters lose [[concentration]]. |
- | A dazed character | + | |
- | effect | + | ===== Cursed ===== |
+ | |||
+ | A cursed | ||
===== Deafened ===== | ===== Deafened ===== | ||
A deafened creature can’t hear and automatically fails any ability check that requires hearing. | A deafened creature can’t hear and automatically fails any ability check that requires hearing. | ||
+ | |||
+ | ===== Demoralized ===== | ||
+ | A creature that has fallen into pessimism due to mistreatment or [[stress]] roll morale checks at disadvantage and any of their critical successes are treated as normal rolls. | ||
===== Disfigured ===== | ===== Disfigured ===== | ||
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===== Disoriented ===== | ===== Disoriented ===== | ||
- | Disoriented creatures receive a -2 penalty to all checks and attack rolls. | + | Disoriented creatures receive a -2 penalty to all checks and attack rolls. |
+ | |||
+ | ===== Distracted ===== | ||
+ | Creatures distracted by nagging [[stress]] take a -2 penalty to armor class. | ||
===== Dumb ===== | ===== Dumb ===== | ||
- | Your lips and tongue | + | Your lips and tongue are severed, mangled, or rendered inoperable. The victim cannot effectively |
- | speak, cast spells or use magic items involving speech, and they suffer a -4 penalty | + | speak, cast spells or use magic items involving speech, and they suffer a disadvantage |
===== Dominated ===== | ===== Dominated ===== | ||
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The character is under the control of another creature. It obeys the dominator unfailingly but suffers | The character is under the control of another creature. It obeys the dominator unfailingly but suffers | ||
a -1 penalty to all rolls. Unless dominated for a prolonged period of time, the master creature will | a -1 penalty to all rolls. Unless dominated for a prolonged period of time, the master creature will | ||
- | most likely not know about the dominated being’s special abilities, like spellcasting. | + | most likely not know about the dominated being’s special abilities, like spellcasting. Dominated characters may continue to concentrate on spells and effects or dismiss them at the whim of the controlling creature. |
===== Drained ===== | ===== Drained ===== | ||
- | A drained character suffers a -1 penalty to attack skill, saving throws, proficiency | + | A drained character suffers a -1 penalty to all checks and attacks. A character can be drained several times, |
- | attribute tests. A character can be drained several times, | + | |
- | one turn to permanent. | + | ===== Encumbered ===== |
+ | |||
+ | Items and weight are tracked in terms of | ||
+ | load. Each item the size of a human head or 5 | ||
+ | lbs is considered 1 load. PCs are able to carry | ||
+ | load equal to their Strength score without issue. | ||
+ | A character carrying a load over their Strength score causes them to be | ||
+ | encumbered. | ||
+ | |||
+ | Encumbered characters reduce their speed by 5’ | ||
+ | every point of load over their Strength, and forces | ||
+ | disadvantage on all checks. | ||
===== Entangled ===== | ===== Entangled ===== | ||
- | When a character is entangled, he moves at half speed and loses his dexterity | + | When a character is entangled, he moves at half speed and loses his Dexterity |
- | Entangled characters that try to cast a spell have to make an appropriate saving throw or the spell is | + | Entangled characters that try to cast a spell have to make a [[concentration|concentration check]] |
lost. | lost. | ||
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A fascinated character is entranced by an effect, often a supernatural one. He will not act as long as | A fascinated character is entranced by an effect, often a supernatural one. He will not act as long as | ||
- | the effect lasts. If he is threatened, the character is permitted an appropriate | + | the effect lasts. If he is threatened, the character is permitted an appropriate |
- | free. | + | free. A fascinated spellcaster automatically loses any spells or effects that require [[concentration]]. |
===== Frightened ===== | ===== Frightened ===== | ||
- | A frightened creature has disadvantage on Ability Checks | + | A frightened creature has disadvantage on ability checks |
===== Grappled ===== | ===== Grappled ===== | ||
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A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. | A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. | ||
The condition ends if the Grappler is incapacitated (see the condition). | The condition ends if the Grappler is incapacitated (see the condition). | ||
- | The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by the Thunderwave | + | The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by an effect or spell. |
+ | |||
+ | ===== Haunted ===== | ||
+ | |||
+ | A creature filled with dread or suffering from [[stress]] may take their Active action or Quick action each round, but not both. | ||
===== Incapacitated ===== | ===== Incapacitated ===== | ||
- | An incapacitated creature can’t take Actions | + | An incapacitated creature can’t take any [[actions]]. They immediately lose any spells |
===== Invisible ===== | ===== Invisible ===== | ||
- | An invisible creature is impossible to see without the aid of magic or a Special | + | An invisible creature is impossible to see without the aid of magic or a special |
- | Attack rolls against the creature have disadvantage, | + | |
+ | |||
+ | ===== Lame ===== | ||
+ | |||
+ | Lame characters may only move at half their maximum speed and they lose all Dexterity bonuses to | ||
+ | armor class. | ||
+ | |||
+ | ===== Maimed ===== | ||
+ | |||
+ | A maimed character may not use a hand due to it being severed or crushed, or being rendered | ||
+ | useless by magic. They cannot dual wield or use two-handed weapons. | ||
+ | |||
+ | ===== Mauled ===== | ||
+ | |||
+ | The character has been gruesomely scarred. It is impossible for them to impersonate another. While they gain +2 to | ||
+ | intimidate others, they suffer a disadvantage to any other Charisma based checks or skill checks. | ||
+ | |||
+ | ===== Pained ===== | ||
+ | A creature pained by injury or internal injury or perhaps suffering headaches from [[stress]] may not add their proficiency bonus to any skill checks. | ||
===== Paralyzed ===== | ===== Paralyzed ===== | ||
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Attack rolls against the creature have advantage. | Attack rolls against the creature have advantage. | ||
Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature. | Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature. | ||
+ | |||
===== Petrified ===== | ===== Petrified ===== | ||
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The creature automatically fails Strength and Dexterity Saving Throws. | The creature automatically fails Strength and Dexterity Saving Throws. | ||
The creature has Resistance to all damage. | The creature has Resistance to all damage. | ||
- | The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized. | + | The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized. |
===== Poisoned ===== | ===== Poisoned ===== | ||
A poisoned creature has disadvantage on Attack rolls and Ability Checks. | A poisoned creature has disadvantage on Attack rolls and Ability Checks. | ||
+ | |||
===== Prone ===== | ===== Prone ===== | ||
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A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. | A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. | ||
Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. | Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. | ||
- | The creature has disadvantage on Dexterity | + | The creature has disadvantage on Dexterity |
- | ===== Stunned ===== | + | |
- | A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly. | + | =====Routed===== |
- | The creature automatically fails Strength and Dexterity Saving Throws. | + | The creature has failed a morale check. |
- | Attack rolls against the creature have advantage. | + | |
- | ===== Unconscious | + | |
- | An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings | + | ===== Scarred ===== |
- | The creature drops whatever it’s holding and falls prone. | + | |
- | The creature automatically fails Strength and Dexterity Saving Throws. | + | |
- | Attack rolls against the creature have advantage. | + | |
- | Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature. | + | |
- | ----- | + | The character is severely scarred. The character is -2 to throws to impersonate another person. |
+ | Three scars will make the character mauled. | ||
+ | ===== Shaken ===== | ||
+ | Shaken characters are afraid of something, but still in the fight. They suffer disadvantage on further morale checks and they can’t willingly move closer to the source of their fear. Shaken characters who fail their next morale roll are immediately Frightened. | ||
- | ===== Helpless | + | ===== Slowed |
- | A helpless character is paralyzed, | + | A slowed creature moves at half speed. It takes a -2 penalty to AC and Dexterity based checks, and it can' |
- | opponent’s mercy. A helpless target is treated as having | + | |
- | ranged attacks. An enemy can use a melee weapon to deliver a coup-de-grace to a helpless foe using | + | |
- | by taking a full round. An enemy can also use a bow or crossbow, provided he is adjacent to the | + | |
- | target. | + | |
- | ===== Immobilized ===== | + | |
- | An immobilized character cannot move from the spot, but suffers no further penalties. | + | ===== Staggered |
- | ===== Lame ===== | + | |
- | Lame characters may only move at half their maximum speed and they lose all dexterity bonuses | + | The character can only use their Active action, losing both their Move and Quick actions in the round. |
- | armor class. | + | |
- | ===== Maimed ===== | + | |
- | A maimed character may not use a hand due to it being severed or crushed, or being rendered | ||
- | useless by magic. They cannot dual wield or use two-handed weapons. | ||
- | ===== Mauled ===== | ||
- | The character has been gruesomely scarred. It is impossible for them to impersonate another; +2 to | + | ===== Stressed |
- | intimidate others, -4 to all other reaction rolls. | + | |
- | ===== Panicked | + | |
- | A panicked | + | A stressed |
- | resistance on their initiative card. If the panicked creature is trapped and may not flee, they may | + | |
- | fight back against the source of their fear at a -2 penalty attack skill. | + | |
- | ===== Paralyzed ===== | + | |
- | A paralyzed character cannot attack, act, or move at all, but can take still think clearly. If a paralyzed | ||
- | character is attacked, he is hit automatically. | ||
- | ===== Petrified ===== | ||
- | A petrified character has been turned into solid stone. He cannot | + | ===== Stunned ===== |
- | remember anything that happened while he was petrified. | + | |
- | ===== Prone ===== | + | A stunned creature is incapacitated (see the condition), can’t |
+ | The creature automatically fails Strength and Dexterity Saving Throws. | ||
+ | Attack rolls against the creature have advantage. | ||
+ | |||
+ | ===== Unconscious | ||
+ | |||
+ | An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings. | ||
+ | The creature drops whatever it’s holding and falls prone. | ||
+ | The creature automatically fails Strength and Dexterity checks. | ||
+ | Attack rolls against the creature have advantage. | ||
+ | Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature. | ||
- | A prone character lies on the ground. He needs to spend one round’s worth of movement to get up | ||
- | again. Meanwhile, he suffers a -2 armor class penalty against melee attacks, a +2 armor class bonus | ||
- | against ranged attacks, a -4 melee attack skill penalty and cannot use ranged weapons expect for | ||
- | crossbows. | ||
- | ===== Scarred ===== | ||
- | The character is severely scarred. The character is -2 to throws to impersonate another person. | ||
- | Three scars will make the character mauled. | ||
- | ===== Shaken ===== | ||
- | Shaken characters are afraid of something, but still in the fight. They suffer a -2 penalty to attack skill | ||
- | rolls and a -2 on further morale checks. Shaken characters who fail a morale roll are immediately | ||
- | Panicked. | ||
- | ===== Sickened ===== | ||
- | The character has caught a disease. He suffers a -2 penalty to saving throws, attack skill, armor class, | ||
- | ability checks and proficiency checks. | ||
- | ===== Slowed ===== | ||
- | A slowed character moves at half speed and has his initiative phase after all other combatants. | ||
- | ===== Staggered ===== | ||
- | The character can only attack or move, but may not do both. Unless mentioned otherwise, this effect | ||
- | lasts one round. | ||
- | ===== Stressed ===== | ||
- | ===== Stunned ===== | ||
- | A stunned character drops everything he carries and cannot take any actions. Additionally, | ||
- | a -2 armor class penalty. | ||
- | ===== Unconscious ===== | ||
- | An unconscious character is like a character that is asleep, but cannot be easily awakened by loud | ||
- | noise or light damage. An unconscious character is also considered to be helpless and probably | ||
- | prone. | ||
----- | ----- | ||
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I'm going to add some particular conditions to reflect maimings from going to zero hit points, as well as conditions for new spells. | I'm going to add some particular conditions to reflect maimings from going to zero hit points, as well as conditions for new spells. | ||
+ | |||
+ | I've cleaned this up. Now I just need to connect the maimings to the appropriate tables and add the effects to the appropriate spells. I've added a few new conditions that are re-used a lot such as Confusion and Slowed, as well as a few cases that aren't as awful as Stunned or Paralyzed for lower level play which could be useful when making monsters. | ||
+ | |||
+ | Dread - May take their Active action or Quick action each round, but not both. | ||
+ | Headaches - Proficiency bonus not added to checks. | ||
+ | Pessimism - Critical successes are treated as normal rolls. |
conditions.txt · Last modified: 2020/03/12 15:10 by andrew