conditions
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conditions [2019/12/28 22:36] – [Incapacitated] andrew | conditions [2019/12/28 22:41] – [Entangled] andrew | ||
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(2d6) | (2d6) | ||
- | Reaction | + | ^Roll^ |
- | 2 Attack | + | |2 |Attack |
- | 3-5 Attack | + | |3-5 |Attack |
- | 6-8 Remain idle | + | |6-8|Remain idle| |
- | 9-11 Attack allies or each other | + | |9-11|Attack allies or themselves| |
- | 12 Try to flee | + | |12 |Try to flee| |
===== Dazed ===== | ===== Dazed ===== | ||
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===== Disoriented ===== | ===== Disoriented ===== | ||
- | Disoriented creatures receive a -2 penalty to all checks and attack rolls. | + | Disoriented creatures receive a -2 penalty to all checks and attack rolls. Unless mentioned otherwise, this effect lasts one round. |
===== Dumb ===== | ===== Dumb ===== | ||
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===== Drained ===== | ===== Drained ===== | ||
- | A drained character suffers a -1 penalty to attack skill, saving throws, proficiency | + | A drained character suffers a -1 penalty to all checks and attacks. A character can be drained several times, and the duration could be anywhere from one round to permanent. |
- | attribute tests. A character can be drained several times, and the duration could be anywhere from | + | |
- | one turn to permanent. | + | |
===== Entangled ===== | ===== Entangled ===== | ||
- | When a character is entangled, he moves at half speed and loses his dexterity | + | When a character is entangled, he moves at half speed and loses his Dexterity |
- | Entangled characters that try to cast a spell have to make an appropriate saving throw or the spell is | + | Entangled characters that try to cast a spell have to make a [[concentration|concentration check]] |
lost. | lost. | ||
conditions.txt · Last modified: 2020/03/12 15:10 by andrew