conditions
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conditions [2019/12/28 22:36] – [Incapacitated] andrew | conditions [2019/12/30 16:34] – [Disoriented] andrew | ||
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===== Addled ===== | ===== Addled ===== | ||
- | The character’s thinking is damaged by drink, disease, magic, or brain trauma. The character has disadvantage on any Intelligence checks. | + | The character’s thinking is damaged by drink, disease, magic, or brain trauma. The character has disadvantage on any Intelligence |
===== Armless ===== | ===== Armless ===== | ||
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(2d6) | (2d6) | ||
- | Reaction | + | ^Roll^ |
- | 2 Attack | + | |2 |Attack |
- | 3-5 Attack | + | |3-5 |Attack |
- | 6-8 Remain idle | + | |6-8|Remain idle| |
- | 9-11 Attack allies or each other | + | |9-11|Attack allies or themselves| |
- | 12 Try to flee | + | |12 |Try to flee| |
+ | Confused spellcasters lose concentration. | ||
===== Dazed ===== | ===== Dazed ===== | ||
A dazed character takes no actions, but suffers no further penalties. Unless mentioned otherwise, this | A dazed character takes no actions, but suffers no further penalties. Unless mentioned otherwise, this | ||
- | effect lasts one round. | + | effect lasts one round. A dazed spellcaster must make a concentration check to maintain any spells or effects they are concentrating on. |
===== Deafened ===== | ===== Deafened ===== | ||
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===== Disoriented ===== | ===== Disoriented ===== | ||
- | Disoriented creatures receive a -2 penalty to all checks and attack rolls. | + | Disoriented creatures receive a -2 penalty to all checks and attack rolls. Unless mentioned otherwise, this effect lasts one round. Disoriented spellcasters must make a check to maintain concentration. |
===== Dumb ===== | ===== Dumb ===== | ||
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===== Drained ===== | ===== Drained ===== | ||
- | A drained character suffers a -1 penalty to attack skill, saving throws, proficiency | + | A drained character suffers a -1 penalty to all checks and attacks. A character can be drained several times, and the duration could be anywhere from one round to permanent. |
- | attribute tests. A character can be drained several times, and the duration could be anywhere from | + | |
- | one turn to permanent. | + | |
===== Entangled ===== | ===== Entangled ===== | ||
- | When a character is entangled, he moves at half speed and loses his dexterity | + | When a character is entangled, he moves at half speed and loses his Dexterity |
- | Entangled characters that try to cast a spell have to make an appropriate saving throw or the spell is | + | Entangled characters that try to cast a spell have to make a [[concentration|concentration check]] |
lost. | lost. | ||
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An invisible creature is impossible to see without the aid of magic or a Special sense. For the purpose of Hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves. | An invisible creature is impossible to see without the aid of magic or a Special sense. For the purpose of Hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves. | ||
Attack rolls against the creature have disadvantage, | Attack rolls against the creature have disadvantage, | ||
+ | |||
+ | |||
+ | ===== Lame ===== | ||
+ | |||
+ | Lame characters may only move at half their maximum speed and they lose all dexterity bonuses to | ||
+ | armor class. | ||
+ | ===== Maimed ===== | ||
+ | |||
+ | A maimed character may not use a hand due to it being severed or crushed, or being rendered | ||
+ | useless by magic. They cannot dual wield or use two-handed weapons. | ||
+ | ===== Mauled ===== | ||
+ | |||
+ | The character has been gruesomely scarred. It is impossible for them to impersonate another; +2 to | ||
+ | intimidate others, -4 to all other reaction rolls. | ||
+ | |||
+ | |||
===== Paralyzed ===== | ===== Paralyzed ===== | ||
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The creature has Resistance to all damage. | The creature has Resistance to all damage. | ||
The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized. | The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized. | ||
+ | |||
===== Poisoned ===== | ===== Poisoned ===== | ||
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Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. | Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. | ||
The creature has disadvantage on Dexterity Saving Throws. | The creature has disadvantage on Dexterity Saving Throws. | ||
+ | |||
+ | ===== Scarred ===== | ||
+ | |||
+ | The character is severely scarred. The character is -2 to throws to impersonate another person. | ||
+ | Three scars will make the character mauled. | ||
+ | |||
+ | ===== Stressed ===== | ||
+ | |||
+ | A stressed character has one or more levels of [[stress]]. | ||
+ | |||
+ | |||
===== Stunned ===== | ===== Stunned ===== | ||
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by taking a full round. An enemy can also use a bow or crossbow, provided he is adjacent to the | by taking a full round. An enemy can also use a bow or crossbow, provided he is adjacent to the | ||
target. | target. | ||
- | ===== Immobilized ===== | ||
- | An immobilized character cannot move from the spot, but suffers no further penalties. | ||
- | ===== Lame ===== | ||
- | Lame characters may only move at half their maximum speed and they lose all dexterity bonuses to | ||
- | armor class. | ||
- | ===== Maimed ===== | ||
- | A maimed character may not use a hand due to it being severed or crushed, or being rendered | ||
- | useless by magic. They cannot dual wield or use two-handed weapons. | ||
- | ===== Mauled ===== | ||
- | The character has been gruesomely scarred. It is impossible for them to impersonate another; +2 to | ||
- | intimidate others, -4 to all other reaction rolls. | ||
===== Panicked ===== | ===== Panicked ===== | ||
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against ranged attacks, a -4 melee attack skill penalty and cannot use ranged weapons expect for | against ranged attacks, a -4 melee attack skill penalty and cannot use ranged weapons expect for | ||
crossbows. | crossbows. | ||
- | ===== Scarred ===== | ||
- | The character is severely scarred. The character is -2 to throws to impersonate another person. | + | |
- | Three scars will make the character mauled. | + | |
===== Shaken ===== | ===== Shaken ===== | ||
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The character can only attack or move, but may not do both. Unless mentioned otherwise, this effect | The character can only attack or move, but may not do both. Unless mentioned otherwise, this effect | ||
lasts one round. | lasts one round. | ||
- | |||
- | ===== Stressed ===== | ||
- | |||
===== Stunned ===== | ===== Stunned ===== | ||
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A stunned character drops everything he carries and cannot take any actions. Additionally, | A stunned character drops everything he carries and cannot take any actions. Additionally, | ||
a -2 armor class penalty. | a -2 armor class penalty. | ||
- | ===== Unconscious ===== | ||
- | An unconscious character is like a character that is asleep, but cannot be easily awakened by loud | ||
- | noise or light damage. An unconscious character is also considered to be helpless and probably | ||
- | prone. | ||
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conditions.txt · Last modified: 2020/03/12 15:10 by andrew