conditions
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conditions [2019/12/28 22:36] – [Incapacitated] andrew | conditions [2019/12/30 16:35] – [Fascinated] andrew | ||
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===== Addled ===== | ===== Addled ===== | ||
- | The character’s thinking is damaged by drink, disease, magic, or brain trauma. The character has disadvantage on any Intelligence checks. | + | The character’s thinking is damaged by drink, disease, magic, or brain trauma. The character has disadvantage on any Intelligence |
===== Armless ===== | ===== Armless ===== | ||
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(2d6) | (2d6) | ||
- | Reaction | + | ^Roll^ |
- | 2 Attack | + | |2 |Attack |
- | 3-5 Attack | + | |3-5 |Attack |
- | 6-8 Remain idle | + | |6-8|Remain idle| |
- | 9-11 Attack allies or each other | + | |9-11|Attack allies or themselves| |
- | 12 Try to flee | + | |12 |Try to flee| |
+ | Confused spellcasters lose concentration. | ||
===== Dazed ===== | ===== Dazed ===== | ||
A dazed character takes no actions, but suffers no further penalties. Unless mentioned otherwise, this | A dazed character takes no actions, but suffers no further penalties. Unless mentioned otherwise, this | ||
- | effect lasts one round. | + | effect lasts one round. A dazed spellcaster must make a concentration check to maintain any spells or effects they are concentrating on. |
===== Deafened ===== | ===== Deafened ===== | ||
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===== Disoriented ===== | ===== Disoriented ===== | ||
- | Disoriented creatures receive a -2 penalty to all checks and attack rolls. | + | Disoriented creatures receive a -2 penalty to all checks and attack rolls. Unless mentioned otherwise, this effect lasts one round. Disoriented spellcasters must make a check to maintain concentration. |
===== Dumb ===== | ===== Dumb ===== | ||
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The character is under the control of another creature. It obeys the dominator unfailingly but suffers | The character is under the control of another creature. It obeys the dominator unfailingly but suffers | ||
a -1 penalty to all rolls. Unless dominated for a prolonged period of time, the master creature will | a -1 penalty to all rolls. Unless dominated for a prolonged period of time, the master creature will | ||
- | most likely not know about the dominated being’s special abilities, like spellcasting. | + | most likely not know about the dominated being’s special abilities, like spellcasting. Dominated characters may continue to concentrate on spells and effects or dismiss them at the whim of the controlling creature. |
===== Drained ===== | ===== Drained ===== | ||
- | A drained character suffers a -1 penalty to attack skill, saving throws, proficiency | + | A drained character suffers a -1 penalty to all checks and attacks. A character can be drained several times, and the duration could be anywhere from one round to permanent. |
- | attribute tests. A character can be drained several times, and the duration could be anywhere from | + | |
- | one turn to permanent. | + | |
===== Entangled ===== | ===== Entangled ===== | ||
- | When a character is entangled, he moves at half speed and loses his dexterity | + | When a character is entangled, he moves at half speed and loses his Dexterity |
- | Entangled characters that try to cast a spell have to make an appropriate saving throw or the spell is | + | Entangled characters that try to cast a spell have to make a [[concentration|concentration check]] |
lost. | lost. | ||
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A fascinated character is entranced by an effect, often a supernatural one. He will not act as long as | A fascinated character is entranced by an effect, often a supernatural one. He will not act as long as | ||
the effect lasts. If he is threatened, the character is permitted an appropriate saving throw to break | the effect lasts. If he is threatened, the character is permitted an appropriate saving throw to break | ||
- | free. | + | free. A fascinated spellcaster automatically loses any spells or effects that require concentration. |
===== Frightened ===== | ===== Frightened ===== | ||
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An invisible creature is impossible to see without the aid of magic or a Special sense. For the purpose of Hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves. | An invisible creature is impossible to see without the aid of magic or a Special sense. For the purpose of Hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves. | ||
Attack rolls against the creature have disadvantage, | Attack rolls against the creature have disadvantage, | ||
+ | |||
+ | |||
+ | ===== Lame ===== | ||
+ | |||
+ | Lame characters may only move at half their maximum speed and they lose all dexterity bonuses to | ||
+ | armor class. | ||
+ | ===== Maimed ===== | ||
+ | |||
+ | A maimed character may not use a hand due to it being severed or crushed, or being rendered | ||
+ | useless by magic. They cannot dual wield or use two-handed weapons. | ||
+ | ===== Mauled ===== | ||
+ | |||
+ | The character has been gruesomely scarred. It is impossible for them to impersonate another; +2 to | ||
+ | intimidate others, -4 to all other reaction rolls. | ||
+ | |||
+ | |||
===== Paralyzed ===== | ===== Paralyzed ===== | ||
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The creature has Resistance to all damage. | The creature has Resistance to all damage. | ||
The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized. | The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized. | ||
+ | |||
===== Poisoned ===== | ===== Poisoned ===== | ||
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Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. | Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. | ||
The creature has disadvantage on Dexterity Saving Throws. | The creature has disadvantage on Dexterity Saving Throws. | ||
+ | |||
+ | ===== Scarred ===== | ||
+ | |||
+ | The character is severely scarred. The character is -2 to throws to impersonate another person. | ||
+ | Three scars will make the character mauled. | ||
+ | |||
+ | ===== Stressed ===== | ||
+ | |||
+ | A stressed character has one or more levels of [[stress]]. | ||
+ | |||
+ | |||
===== Stunned ===== | ===== Stunned ===== | ||
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by taking a full round. An enemy can also use a bow or crossbow, provided he is adjacent to the | by taking a full round. An enemy can also use a bow or crossbow, provided he is adjacent to the | ||
target. | target. | ||
- | ===== Immobilized ===== | ||
- | An immobilized character cannot move from the spot, but suffers no further penalties. | ||
- | ===== Lame ===== | ||
- | Lame characters may only move at half their maximum speed and they lose all dexterity bonuses to | ||
- | armor class. | ||
- | ===== Maimed ===== | ||
- | A maimed character may not use a hand due to it being severed or crushed, or being rendered | ||
- | useless by magic. They cannot dual wield or use two-handed weapons. | ||
- | ===== Mauled ===== | ||
- | The character has been gruesomely scarred. It is impossible for them to impersonate another; +2 to | ||
- | intimidate others, -4 to all other reaction rolls. | ||
===== Panicked ===== | ===== Panicked ===== | ||
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against ranged attacks, a -4 melee attack skill penalty and cannot use ranged weapons expect for | against ranged attacks, a -4 melee attack skill penalty and cannot use ranged weapons expect for | ||
crossbows. | crossbows. | ||
- | ===== Scarred ===== | ||
- | The character is severely scarred. The character is -2 to throws to impersonate another person. | + | |
- | Three scars will make the character mauled. | + | |
===== Shaken ===== | ===== Shaken ===== | ||
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The character can only attack or move, but may not do both. Unless mentioned otherwise, this effect | The character can only attack or move, but may not do both. Unless mentioned otherwise, this effect | ||
lasts one round. | lasts one round. | ||
- | |||
- | ===== Stressed ===== | ||
- | |||
===== Stunned ===== | ===== Stunned ===== | ||
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A stunned character drops everything he carries and cannot take any actions. Additionally, | A stunned character drops everything he carries and cannot take any actions. Additionally, | ||
a -2 armor class penalty. | a -2 armor class penalty. | ||
- | ===== Unconscious ===== | ||
- | An unconscious character is like a character that is asleep, but cannot be easily awakened by loud | ||
- | noise or light damage. An unconscious character is also considered to be helpless and probably | ||
- | prone. | ||
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conditions.txt · Last modified: 2020/03/12 15:10 by andrew