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conditions [2019/12/30 16:33] – [Confused] andrewconditions [2019/12/30 16:38] – [Unconscious] andrew
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 A dazed character takes no actions, but suffers no further penalties. Unless mentioned otherwise, this A dazed character takes no actions, but suffers no further penalties. Unless mentioned otherwise, this
-effect lasts one round.+effect lasts one round. A dazed spellcaster must make a concentration check to maintain any spells or effects they are concentrating on.
  
 ===== Deafened ===== ===== Deafened =====
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 ===== Disoriented ===== ===== Disoriented =====
  
-Disoriented creatures receive a -2 penalty to all checks and attack rolls. Unless mentioned otherwise, this effect lasts one round.+Disoriented creatures receive a -2 penalty to all checks and attack rolls. Unless mentioned otherwise, this effect lasts one round. Disoriented spellcasters must make a check to maintain concentration
  
 ===== Dumb ===== ===== Dumb =====
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 The character is under the control of another creature. It obeys the dominator unfailingly but suffers The character is under the control of another creature. It obeys the dominator unfailingly but suffers
 a -1 penalty to all rolls. Unless dominated for a prolonged period of time, the master creature will a -1 penalty to all rolls. Unless dominated for a prolonged period of time, the master creature will
-most likely not know about the dominated being’s special abilities, like spellcasting.+most likely not know about the dominated being’s special abilities, like spellcasting. Dominated characters may continue to concentrate on spells and effects or dismiss them at the whim of the controlling creature
 ===== Drained ===== ===== Drained =====
  
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 A fascinated character is entranced by an effect, often a supernatural one. He will not act as long as A fascinated character is entranced by an effect, often a supernatural one. He will not act as long as
 the effect lasts. If he is threatened, the character is permitted an appropriate saving throw to break the effect lasts. If he is threatened, the character is permitted an appropriate saving throw to break
-free.+free. A fascinated spellcaster automatically loses any spells or effects that require concentration.
  
 ===== Frightened ===== ===== Frightened =====
  
-A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.+A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear. A frightened spellcaster must make a concentration check or lose any spells or effects that require concentration
  
 ===== Grappled ===== ===== Grappled =====
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 A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
 The condition ends if the Grappler is incapacitated (see the condition). The condition ends if the Grappler is incapacitated (see the condition).
-The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by the Thunderwave spell.+The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by an effect or spell.
 ===== Incapacitated ===== ===== Incapacitated =====
  
-An incapacitated creature can’t take any [[actions]].+An incapacitated creature can’t take any [[actions]]. They immediately end any spells or effects that require concentration.
 ===== Invisible ===== ===== Invisible =====
  
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 The creature automatically fails Strength and Dexterity Saving Throws. The creature automatically fails Strength and Dexterity Saving Throws.
 The creature has Resistance to all damage. The creature has Resistance to all damage.
-The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.+The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized. Petrified spellcasters lose any spells or effects that require concentration.
  
 ===== Poisoned ===== ===== Poisoned =====
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 A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
 Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.
-The creature has disadvantage on Dexterity Saving Throws.+The creature has disadvantage on Dexterity checks.
  
 ===== Scarred ===== ===== Scarred =====
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 ===== Unconscious ===== ===== Unconscious =====
  
-An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings+An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.
 The creature drops whatever it’s holding and falls prone. The creature drops whatever it’s holding and falls prone.
-The creature automatically fails Strength and Dexterity Saving Throws.+The creature automatically fails Strength and Dexterity checks.
 Attack rolls against the creature have advantage. Attack rolls against the creature have advantage.
 Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature. Any Attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
conditions.txt · Last modified: 2020/03/12 15:10 by andrew