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conditions [2019/12/30 16:35] – [Dominated] andrewconditions [2019/12/30 16:37] – [Restrained] andrew
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 A fascinated character is entranced by an effect, often a supernatural one. He will not act as long as A fascinated character is entranced by an effect, often a supernatural one. He will not act as long as
 the effect lasts. If he is threatened, the character is permitted an appropriate saving throw to break the effect lasts. If he is threatened, the character is permitted an appropriate saving throw to break
-free.+free. A fascinated spellcaster automatically loses any spells or effects that require concentration.
  
 ===== Frightened ===== ===== Frightened =====
  
-A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear.+A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the source of its fear. A frightened spellcaster must make a concentration check or lose any spells or effects that require concentration
  
 ===== Grappled ===== ===== Grappled =====
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 A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
 The condition ends if the Grappler is incapacitated (see the condition). The condition ends if the Grappler is incapacitated (see the condition).
-The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by the Thunderwave spell.+The condition also ends if an effect removes the grappled creature from the reach of the Grappler or Grappling effect, such as when a creature is hurled away by an effect or spell.
 ===== Incapacitated ===== ===== Incapacitated =====
  
-An incapacitated creature can’t take any [[actions]].+An incapacitated creature can’t take any [[actions]]. They immediately end any spells or effects that require concentration.
 ===== Invisible ===== ===== Invisible =====
  
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 The creature automatically fails Strength and Dexterity Saving Throws. The creature automatically fails Strength and Dexterity Saving Throws.
 The creature has Resistance to all damage. The creature has Resistance to all damage.
-The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.+The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized. Petrified spellcasters lose any spells or effects that require concentration.
  
 ===== Poisoned ===== ===== Poisoned =====
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 A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
 Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage. Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.
-The creature has disadvantage on Dexterity Saving Throws.+The creature has disadvantage on Dexterity checks.
  
 ===== Scarred ===== ===== Scarred =====
conditions.txt · Last modified: 2020/03/12 15:10 by andrew